phaser/build/custom/phaser-minimum.min.js

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2016-09-21 22:22:08 +00:00
/* Phaser v3.0.0 - http://phaser.io - @photonstorm - (c) 2016 Photon Storm Ltd. */
2016-09-21 22:22:08 +00:00
(function(){function a(a,b,c,e){var f=a.createTexture();return a.bindTexture(a.TEXTURE_2D,f),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,e===d.scaleModes.LINEAR?a.LINEAR:a.NEAREST),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,e===d.scaleModes.LINEAR?a.LINEAR:a.NEAREST),a.texImage2D(a.TEXTURE_2D,0,a.RGBA,b,c,0,a.RGBA,a.UNSIGNED_BYTE,null),f}function b(b,c,d,f,g){var h=b.createFramebuffer(),i=b.createRenderbuffer(),j=null,k=0;return b.activeTexture(b.TEXTURE0+g),b.bindFramebuffer(b.FRAMEBUFFER,h),b.bindRenderbuffer(b.RENDERBUFFER,i),b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_STENCIL_ATTACHMENT,b.RENDERBUFFER,this.renderBuffer),j=a(b,c,d,f),b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,j,0),k=b.checkFramebufferStatus(b.FRAMEBUFFER),k!==b.FRAMEBUFFER_COMPLETE&&console.error("Incomplete GL framebuffer. ",e[k]),h.width=c,h.height=d,h.targetTexture=j,h.renderBuffer=i,h}var c=this,d=d||{};d.game=null,d.WEBGL_RENDERER=0,d.CANVAS_RENDERER=1,d.VERSION="v2.2.9",d._UID=0,"undefined"!=typeof Float32Array?(d.Float32Array=Float32Array,d.Uint16Array=Uint16Array,d.Uint32Array=Uint32Array,d.ArrayBuffer=ArrayBuffer):(d.Float32Array=Array,d.Uint16Array=Array),d.PI_2=2*Math.PI,d.RAD_TO_DEG=180/Math.PI,d.DEG_TO_RAD=Math.PI/180,d.RETINA_PREFIX="@2x",d.DisplayObject=function(){this.position=new d.Point(0,0),this.scale=new d.Point(1,1),this.pivot=new d.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.hitArea=null,this.renderable=!1,this.parent=null,this.worldAlpha=1,this.worldTransform=new d.Matrix,this.worldPosition=new d.Point(0,0),this.worldScale=new d.Point(1,1),this.worldRotation=0,this.filterArea=null,this._sr=0,this._cr=1,this._bounds=new d.Rectangle(0,0,0,0),this._currentBounds=null,this._mask=null,this._cacheAsBitmap=!1,this._cacheIsDirty=!1},d.DisplayObject.prototype.constructor=d.DisplayObject,d.DisplayObject.prototype={destroy:function(){if(this.children){for(var a=this.children.length;a--;)this.children[a].destroy();this.children=[]}this.hitArea=null,this.parent=null,this.worldTransform=null,this.filterArea=null,this.renderable=!1,this._bounds=null,this._currentBounds=null,this._mask=null,this._destroyCachedSprite()},updateTransform:function(a){if(!a&&!this.parent&&!this.game)return this;var b=this.parent;a?b=a:this.parent||(b=this.game.world);var c,e,f,g,h,i,j=b.worldTransform,k=this.worldTransform;return this.rotation%d.PI_2?(this.rotation!==this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation)),c=this._cr*this.scale.x,e=this._sr*this.scale.x,f=-this._sr*this.scale.y,g=this._cr*this.scale.y,h=this.position.x,i=this.position.y,(this.pivot.x||this.pivot.y)&&(h-=this.pivot.x*c+this.pivot.y*f,i-=this.pivot.x*e+this.pivot.y*g),k.a=c*j.a+e*j.c,k.b=c*j.b+e*j.d,k.c=f*j.a+g*j.c,k.d=f*j.b+g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty):(c=this.scale.x,g=this.scale.y,h=this.position.x-this.pivot.x*c,i=this.position.y-this.pivot.y*g,k.a=c*j.a,k.b=c*j.b,k.c=g*j.c,k.d=g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty),this.worldAlpha=this.alpha*b.worldAlpha,this.worldPosition.set(k.tx,k.ty),this.worldScale.set(this.scale.x*Math.sqrt(k.a*k.a+k.c*k.c),this.scale.y*Math.sqrt(k.b*k.b+k.d*k.d)),this.worldRotation=Math.atan2(-k.c,k.d),this._currentBounds=null,this.transformCallback&&this.transformCallback.call(this.transformCallbackContext,k,j),this},preUpdate:function(){},generateTexture:function(a,b,c){var e=this.getLocalBounds(),f=new d.RenderTexture(0|e.width,0|e.height,c,b,a);return d.DisplayObject._tempMatrix.tx=-e.x,d.DisplayObject._tempMatrix.ty=-e.y,f.render(this,d.DisplayObject._tempMatrix),f},updateCache:function(){return this._generateCachedSprite(),this},toGlobal:function(a){return this.updateTransform(),this.worldTransform.apply(a)},toLocal:function(a,b){return b&&(a=b.toGlobal(a)),this.updateTransform(),this.worldTransform.applyInverse(a)},_renderCachedSprite:function(a){this._cachedSprite.wor
this.vertexSrc=["//StripShader Vertex Shader.","attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aTextureIndex;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying float vTextureIndex;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vTextureIndex = aTextureIndex;","}"],this.init()},d.StripShader.prototype.constructor=d.StripShader,d.StripShader.prototype.init=function(){var a=this.gl,b=d.compileProgram(a,this.vertexSrc,this.fragmentSrc);if(a.useProgram(b),this.uSampler=d._enableMultiTextureToggle?a.getUniformLocation(b,"uSamplerArray[0]"):a.getUniformLocation(b,"uSampler"),d._enableMultiTextureToggle){var c=[],e=a.createTexture();a.activeTexture(a.TEXTURE0),a.bindTexture(a.TEXTURE_2D,e),a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,null);for(var f=0;f<this.MAX_TEXTURES;++f)a.activeTexture(a.TEXTURE0+f),a.bindTexture(a.TEXTURE_2D,e),c.push(f);a.activeTexture(a.TEXTURE0),a.uniform1iv(this.uSampler,c)}this.projectionVector=a.getUniformLocation(b,"projectionVector"),this.offsetVector=a.getUniformLocation(b,"offsetVector"),this.colorAttribute=a.getAttribLocation(b,"aColor"),this.aTextureIndex=a.getAttribLocation(b,"aTextureIndex"),this.aVertexPosition=a.getAttribLocation(b,"aVertexPosition"),this.aTextureCoord=a.getAttribLocation(b,"aTextureCoord"),this.attributes=[this.aVertexPosition,this.aTextureCoord,this.aTextureIndex],this.translationMatrix=a.getUniformLocation(b,"translationMatrix"),this.alpha=a.getUniformLocation(b,"alpha"),this.program=b},d.StripShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attribute=null},d.PrimitiveShader=function(a){this._UID=d._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec4 aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform float alpha;","uniform float flipY;","uniform vec3 tint;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);"," vColor = aColor * vec4(tint * alpha, alpha);","}"],this.init()},d.PrimitiveShader.prototype.constructor=d.PrimitiveShader,d.PrimitiveShader.prototype.init=function(){var a=this.gl,b=d.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(b),this.projectionVector=a.getUniformLocation(b,"projectionVector"),this.offsetVector=a.getUniformLocation(b,"offsetVector"),this.tintColor=a.getUniformLocation(b,"tint"),this.flipY=a.getUniformLocation(b,"flipY"),this.aVertexPosition=a.getAttribLocation(b,"aVertexPosition"),this.colorAttribute=a.getAttribLocation(b,"aColor"),this.attributes=[this.aVertexPosition,this.colorAttribute],this.translationMatrix=a.getUniformLocation(b,"translationMatrix"),this.alpha=a.getUniformLocation(b,"alpha"),this.program=b},d.PrimitiveShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},d.ComplexPrimitiveShader=function(a){this._UID=d._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform vec3 tint;","uniform float alpha;","uniform vec3 color;","uniform float flipY;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;",
a.vertexAttribPointer(this.shader.aTextureIndex,1,a.FLOAT,!1,c,40)},d.WebGLFilterManager=function(){this.filterStack=[],this.offsetX=0,this.offsetY=0},d.WebGLFilterManager.prototype.constructor=d.WebGLFilterManager,d.WebGLFilterManager.prototype.setContext=function(a){this.gl=a,this.texturePool=[],this.initShaderBuffers()},d.WebGLFilterManager.prototype.begin=function(a,b){this.renderSession=a,this.defaultShader=a.shaderManager.defaultShader;var c=this.renderSession.projection;this.width=2*c.x,this.height=2*-c.y,this.buffer=b},d.WebGLFilterManager.prototype.pushFilter=function(a){var b=this.gl,c=this.renderSession.projection,e=this.renderSession.offset;a._filterArea=a.target.filterArea||a.target.getBounds(),a._previous_stencil_mgr=this.renderSession.stencilManager,this.renderSession.stencilManager=new d.WebGLStencilManager,this.renderSession.stencilManager.setContext(b),b.disable(b.STENCIL_TEST),this.filterStack.push(a);var f=a.filterPasses[0];this.offsetX+=a._filterArea.x,this.offsetY+=a._filterArea.y;var g=this.texturePool.pop();g?g.resize(this.width*this.renderSession.resolution,this.height*this.renderSession.resolution):g=new d.FilterTexture(this.gl,this.width*this.renderSession.resolution,this.height*this.renderSession.resolution),b.bindTexture(b.TEXTURE_2D,g.texture);var h=a._filterArea,i=f.padding;h.x-=i,h.y-=i,h.width+=2*i,h.height+=2*i,h.x<0&&(h.x=0),h.width>this.width&&(h.width=this.width),h.y<0&&(h.y=0),h.height>this.height&&(h.height=this.height),b.bindFramebuffer(b.FRAMEBUFFER,g.frameBuffer),b.viewport(0,0,h.width*this.renderSession.resolution,h.height*this.renderSession.resolution),c.x=h.width/2,c.y=-h.height/2,e.x=-h.x,e.y=-h.y,b.colorMask(!0,!0,!0,!0),b.clearColor(0,0,0,0),b.clear(b.COLOR_BUFFER_BIT),a._glFilterTexture=g},d.WebGLFilterManager.prototype.popFilter=function(){var a=this.gl,b=this.filterStack.pop(),c=b._filterArea,e=b._glFilterTexture,f=this.renderSession.projection,g=this.renderSession.offset;if(b.filterPasses.length>1){a.viewport(0,0,c.width*this.renderSession.resolution,c.height*this.renderSession.resolution),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),this.vertexArray[0]=0,this.vertexArray[1]=c.height,this.vertexArray[2]=c.width,this.vertexArray[3]=c.height,this.vertexArray[4]=0,this.vertexArray[5]=0,this.vertexArray[6]=c.width,this.vertexArray[7]=0,a.bufferSubData(a.ARRAY_BUFFER,0,this.vertexArray),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),this.uvArray[2]=c.width/this.width,this.uvArray[5]=c.height/this.height,this.uvArray[6]=c.width/this.width,this.uvArray[7]=c.height/this.height,a.bufferSubData(a.ARRAY_BUFFER,0,this.uvArray);var h=e,i=this.texturePool.pop();i||(i=new d.FilterTexture(this.gl,this.width*this.renderSession.resolution,this.height*this.renderSession.resolution)),i.resize(this.width*this.renderSession.resolution,this.height*this.renderSession.resolution),a.bindFramebuffer(a.FRAMEBUFFER,i.frameBuffer),a.clear(a.COLOR_BUFFER_BIT),a.disable(a.BLEND);for(var j=0;j<b.filterPasses.length-1;j++){var k=b.filterPasses[j];a.bindFramebuffer(a.FRAMEBUFFER,i.frameBuffer),a.activeTexture(a.TEXTURE0),a.bindTexture(a.TEXTURE_2D,h.texture),this.applyFilterPass(k,c,c.width,c.height);var l=h;h=i,i=l}a.enable(a.BLEND),e=h,this.texturePool.push(i)}var m=b.filterPasses[b.filterPasses.length-1];this.offsetX-=c.x,this.offsetY-=c.y;var n=this.width,o=this.height,p=0,q=0,r=this.buffer;if(0===this.filterStack.length)a.colorMask(!0,!0,!0,!0);else{var s=this.filterStack[this.filterStack.length-1];c=s._filterArea,n=c.width,o=c.height,p=c.x,q=c.y,r=s._glFilterTexture.frameBuffer}f.x=n/2,f.y=-o/2,g.x=p,g.y=q,c=b._filterArea;var t=c.x-p,u=c.y-q;a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),this.vertexArray[0]=t,this.vertexArray[1]=u+c.height,this.vertexArray[2]=t+c.width,this.vertexArray[3]=u+c.height,this.vertexArray[4]=t,this.vertexArray[5]=u,this.vertexArray[6]=t+c.width,this.vertexArray[7]=u,a.bufferSubData(a.ARRAY_BUFFER,0,this.vertexArray),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),this.uvArray[2]=c.width/this.width,this.uvArray[5]=c.height/this.height,this.uvArray[6]=c.width/this.width,this.uvA
}}),c.Ellipse.contains=function(a,b,c){if(a.width<=0||a.height<=0)return!1;var d=(b-a.x)/a.width-.5,e=(c-a.y)/a.height-.5;return d*=d,e*=e,d+e<.25},PIXI.Ellipse=c.Ellipse,c.Line=function(a,b,d,e){a=a||0,b=b||0,d=d||0,e=e||0,this.start=new c.Point(a,b),this.end=new c.Point(d,e),this.type=c.LINE},c.Line.prototype={setTo:function(a,b,c,d){return this.start.setTo(a,b),this.end.setTo(c,d),this},fromSprite:function(a,b,c){return void 0===c&&(c=!1),c?this.setTo(a.centerX,a.centerY,b.centerX,b.centerY):this.setTo(a.x,a.y,b.x,b.y)},fromAngle:function(a,b,c,d){return this.start.setTo(a,b),this.end.setTo(a+Math.cos(c)*d,b+Math.sin(c)*d),this},rotate:function(a,b){var c=(this.start.x+this.end.x)/2,d=(this.start.y+this.end.y)/2;return this.start.rotate(c,d,a,b),this.end.rotate(c,d,a,b),this},rotateAround:function(a,b,c,d){return this.start.rotate(a,b,c,d),this.end.rotate(a,b,c,d),this},intersects:function(a,b,d){return c.Line.intersectsPoints(this.start,this.end,a.start,a.end,b,d)},reflect:function(a){return c.Line.reflect(this,a)},midPoint:function(a){return void 0===a&&(a=new c.Point),a.x=(this.start.x+this.end.x)/2,a.y=(this.start.y+this.end.y)/2,a},centerOn:function(a,b){var c=(this.start.x+this.end.x)/2,d=(this.start.y+this.end.y)/2,e=a-c,f=b-d;this.start.add(e,f),this.end.add(e,f)},pointOnLine:function(a,b){return(a-this.start.x)*(this.end.y-this.start.y)===(this.end.x-this.start.x)*(b-this.start.y)},pointOnSegment:function(a,b){var c=Math.min(this.start.x,this.end.x),d=Math.max(this.start.x,this.end.x),e=Math.min(this.start.y,this.end.y),f=Math.max(this.start.y,this.end.y);return this.pointOnLine(a,b)&&a>=c&&a<=d&&b>=e&&b<=f},random:function(a){void 0===a&&(a=new c.Point);var b=Math.random();return a.x=this.start.x+b*(this.end.x-this.start.x),a.y=this.start.y+b*(this.end.y-this.start.y),a},coordinatesOnLine:function(a,b){void 0===a&&(a=1),void 0===b&&(b=[]);var c=Math.round(this.start.x),d=Math.round(this.start.y),e=Math.round(this.end.x),f=Math.round(this.end.y),g=Math.abs(e-c),h=Math.abs(f-d),i=c<e?1:-1,j=d<f?1:-1,k=g-h;b.push([c,d]);for(var l=1;c!==e||d!==f;){var m=k<<1;m>-h&&(k-=h,c+=i),m<g&&(k+=g,d+=j),l%a===0&&b.push([c,d]),l++}return b},clone:function(a){return void 0===a||null===a?a=new c.Line(this.start.x,this.start.y,this.end.x,this.end.y):a.setTo(this.start.x,this.start.y,this.end.x,this.end.y),a}},Object.defineProperty(c.Line.prototype,"length",{get:function(){return Math.sqrt((this.end.x-this.start.x)*(this.end.x-this.start.x)+(this.end.y-this.start.y)*(this.end.y-this.start.y))}}),Object.defineProperty(c.Line.prototype,"angle",{get:function(){return Math.atan2(this.end.y-this.start.y,this.end.x-this.start.x)}}),Object.defineProperty(c.Line.prototype,"slope",{get:function(){return(this.end.y-this.start.y)/(this.end.x-this.start.x)}}),Object.defineProperty(c.Line.prototype,"perpSlope",{get:function(){return-((this.end.x-this.start.x)/(this.end.y-this.start.y))}}),Object.defineProperty(c.Line.prototype,"x",{get:function(){return Math.min(this.start.x,this.end.x)}}),Object.defineProperty(c.Line.prototype,"y",{get:function(){return Math.min(this.start.y,this.end.y)}}),Object.defineProperty(c.Line.prototype,"left",{get:function(){return Math.min(this.start.x,this.end.x)}}),Object.defineProperty(c.Line.prototype,"right",{get:function(){return Math.max(this.start.x,this.end.x)}}),Object.defineProperty(c.Line.prototype,"top",{get:function(){return Math.min(this.start.y,this.end.y)}}),Object.defineProperty(c.Line.prototype,"bottom",{get:function(){return Math.max(this.start.y,this.end.y)}}),Object.defineProperty(c.Line.prototype,"width",{get:function(){return Math.abs(this.start.x-this.end.x)}}),Object.defineProperty(c.Line.prototype,"height",{get:function(){return Math.abs(this.start.y-this.end.y)}}),Object.defineProperty(c.Line.prototype,"normalX",{get:function(){return Math.cos(this.angle-1.5707963267948966)}}),Object.defineProperty(c.Line.prototype,"normalY",{get:function(){return Math.sin(this.angle-1.5707963267948966)}}),Object.defineProperty(c.Line.prototype,"normalAngle",{get:function(){return c.Math.wrap(this.ang
this.current&&(this.onShutDownCallback&&this.onShutDownCallback.call(this.callbackContext,this.game),this.game.tweens.removeAll(),this.game.camera.reset(),this.game.input.reset(!0),this.game.physics.clear(),this.game.time.removeAll(),this.game.scale.reset(this._clearWorld),this.game.debug&&this.game.debug.reset(),this._clearWorld&&(this.game.world.shutdown(),this._clearCache&&this.game.cache.destroy()))},checkState:function(a){return this.states[a]?!!(this.states[a].preload||this.states[a].create||this.states[a].update||this.states[a].render)||(console.warn("Invalid Phaser State object given. Must contain at least a one of the required functions: preload, create, update or render"),!1):(console.warn("Phaser.StateManager - No state found with the key: "+a),!1)},link:function(a){this.states[a].game=this.game,this.states[a].add=this.game.add,this.states[a].make=this.game.make,this.states[a].camera=this.game.camera,this.states[a].cache=this.game.cache,this.states[a].input=this.game.input,this.states[a].load=this.game.load,this.states[a].math=this.game.math,this.states[a].sound=this.game.sound,this.states[a].scale=this.game.scale,this.states[a].state=this,this.states[a].stage=this.game.stage,this.states[a].time=this.game.time,this.states[a].tweens=this.game.tweens,this.states[a].world=this.game.world,this.states[a].particles=this.game.particles,this.states[a].rnd=this.game.rnd,this.states[a].physics=this.game.physics,this.states[a].key=a},unlink:function(a){this.states[a]&&(this.states[a].game=null,this.states[a].add=null,this.states[a].make=null,this.states[a].camera=null,this.states[a].cache=null,this.states[a].input=null,this.states[a].load=null,this.states[a].math=null,this.states[a].sound=null,this.states[a].scale=null,this.states[a].state=null,this.states[a].stage=null,this.states[a].time=null,this.states[a].tweens=null,this.states[a].world=null,this.states[a].particles=null,this.states[a].rnd=null,this.states[a].physics=null)},setCurrentState:function(a){this.callbackContext=this.states[a],this.link(a),this.onInitCallback=this.states[a].init||this.dummy,this.onPreloadCallback=this.states[a].preload||null,this.onLoadRenderCallback=this.states[a].loadRender||null,this.onLoadUpdateCallback=this.states[a].loadUpdate||null,this.onCreateCallback=this.states[a].create||null,this.onUpdateCallback=this.states[a].update||null,this.onPreRenderCallback=this.states[a].preRender||null,this.onRenderCallback=this.states[a].render||null,this.onResizeCallback=this.states[a].resize||null,this.onPausedCallback=this.states[a].paused||null,this.onResumedCallback=this.states[a].resumed||null,this.onPauseUpdateCallback=this.states[a].pauseUpdate||null,this.onShutDownCallback=this.states[a].shutdown||this.dummy,""!==this.current&&this.game.physics.reset(),this.current=a,this._created=!1,this.onInitCallback.apply(this.callbackContext,this._args),a===this._pendingState&&(this._args=[]),this.game._kickstart=!0},getCurrentState:function(){return this.states[this.current]},loadComplete:function(){this._created===!1&&this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game),this._created===!1&&this.onCreateCallback?(this._created=!0,this.onCreateCallback.call(this.callbackContext,this.game)):this._created=!0},pause:function(){this._created&&this.onPausedCallback&&this.onPausedCallback.call(this.callbackContext,this.game)},resume:function(){this._created&&this.onResumedCallback&&this.onResumedCallback.call(this.callbackContext,this.game)},update:function(){this._created?this.onUpdateCallback&&this.onUpdateCallback.call(this.callbackContext,this.game):this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game)},pauseUpdate:function(){this._created?this.onPauseUpdateCallback&&this.onPauseUpdateCallback.call(this.callbackContext,this.game):this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game)},preRender:function(a){this._created&&this.onPreRenderCallback&&this.onPreRenderCallback.call(this.callbackContext,this.game,a)},resize:function(a,b){this.onResizeCal
e--}this.updateZ()}},c.Group.prototype.destroy=function(a,b){null===this.game||this.ignoreDestroy||(void 0===a&&(a=!0),void 0===b&&(b=!1),this.onDestroy.dispatch(this,a,b),this.removeAll(a),this.cursor=null,this.filters=null,this.pendingDestroy=!1,b||(this.parent&&this.parent.removeChild(this),this.game=null,this.exists=!1))},Object.defineProperty(c.Group.prototype,"total",{get:function(){return this.iterate("exists",!0,c.Group.RETURN_TOTAL)}}),Object.defineProperty(c.Group.prototype,"length",{get:function(){return this.children.length}}),Object.defineProperty(c.Group.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Group.prototype,"centerX",{get:function(){return this.getBounds(this.parent).centerX},set:function(a){var b=this.getBounds(this.parent),c=this.x-b.x;this.x=a+c-b.halfWidth}}),Object.defineProperty(c.Group.prototype,"centerY",{get:function(){return this.getBounds(this.parent).centerY},set:function(a){var b=this.getBounds(this.parent),c=this.y-b.y;this.y=a+c-b.halfHeight}}),Object.defineProperty(c.Group.prototype,"left",{get:function(){return this.getBounds(this.parent).left},set:function(a){var b=this.getBounds(this.parent),c=this.x-b.x;this.x=a+c}}),Object.defineProperty(c.Group.prototype,"right",{get:function(){return this.getBounds(this.parent).right},set:function(a){var b=this.getBounds(this.parent),c=this.x-b.x;this.x=a+c-b.width}}),Object.defineProperty(c.Group.prototype,"top",{get:function(){return this.getBounds(this.parent).top},set:function(a){var b=this.getBounds(this.parent),c=this.y-b.y;this.y=a+c}}),Object.defineProperty(c.Group.prototype,"bottom",{get:function(){return this.getBounds(this.parent).bottom},set:function(a){var b=this.getBounds(this.parent),c=this.y-b.y;this.y=a+c-b.height}}),c.World=function(a){c.Group.call(this,a,null,"__world",!1),this.bounds=new c.Rectangle(0,0,a.width,a.height),this.camera=null,this._definedSize=!1,this._width=a.width,this._height=a.height,this.game.state.onStateChange.add(this.stateChange,this)},c.World.prototype=Object.create(c.Group.prototype),c.World.prototype.constructor=c.World,c.World.prototype.boot=function(){this.camera=new c.Camera(this.game,0,0,0,this.game.width,this.game.height),this.game.stage.addChild(this),this.camera.boot()},c.World.prototype.stateChange=function(){this.x=0,this.y=0,this.camera.reset()},c.World.prototype.setBounds=function(a,b,c,d){this._definedSize=!0,this._width=c,this._height=d,this.bounds.setTo(a,b,c,d),this.x=a,this.y=b,this.camera.bounds&&this.camera.bounds.setTo(a,b,Math.max(c,this.game.width),Math.max(d,this.game.height)),this.game.physics.setBoundsToWorld()},c.World.prototype.resize=function(a,b){this._definedSize&&(a<this._width&&(a=this._width),b<this._height&&(b=this._height)),this.bounds.width=a,this.bounds.height=b,this.game.camera.setBoundsToWorld(),this.game.physics.setBoundsToWorld()},c.World.prototype.shutdown=function(){this.destroy(!0,!0)},c.World.prototype.wrap=function(a,b,c,d,e){void 0===b&&(b=0),void 0===c&&(c=!1),void 0===d&&(d=!0),void 0===e&&(e=!0),c?(a.getBounds(),d&&(a.x+a._currentBounds.width<this.bounds.x?a.x=this.bounds.right:a.x>this.bounds.right&&(a.x=this.bounds.left)),e&&(a.y+a._currentBounds.height<this.bounds.top?a.y=this.bounds.bottom:a.y>this.bounds.bottom&&(a.y=this.bounds.top))):(d&&a.x+b<this.bounds.x?a.x=this.bounds.right+b:d&&a.x-b>this.bounds.right&&(a.x=this.bounds.left-b),e&&a.y+b<this.bounds.top?a.y=this.bounds.bottom+b:e&&a.y-b>this.bounds.bottom&&(a.y=this.bounds.top-b))},Object.defineProperty(c.World.prototype,"width",{get:function(){return this.bounds.width},set:function(a){a<this.game.width&&(a=this.game.width),this.bounds.width=a,this._width=a,this._definedSize=!0}}),Object.defineProperty(c.World.prototype,"height",{get:function(){return this.bounds.height},set:function(a){a<this.game.height&&(a=this.game.height),this.bounds.height=a,this._height=a,this._definedSize=!0}}),Object.defineProperty(c.World.prototype,"centerX",{get:function(){return this.bounds.halfWidth+this.bound
b?b.stop(a):this.input.mousePointer.stop(a))},onPointerOver:function(a){if(this.event=a,this.capture&&a.preventDefault(),"mouse"===a.pointerType||4===a.pointerType)this.input.mousePointer.withinGame=!0;else{var b=this.input.getPointerFromIdentifier(a.identifier);b&&(b.withinGame=!0)}this.input.mouse.mouseOverCallback&&this.input.mouse.mouseOverCallback.call(this.input.mouse.callbackContext,a)},stop:function(){var a=this.game.canvas;a.removeEventListener("MSPointerDown",this._onMSPointerDown,!1),a.removeEventListener("MSPointerMove",this._onMSPointerMove,!1),a.removeEventListener("MSPointerUp",this._onMSPointerUp,!1),a.removeEventListener("pointerdown",this._onMSPointerDown,!1),a.removeEventListener("pointermove",this._onMSPointerMove,!1),a.removeEventListener("pointerup",this._onMSPointerUp,!1),window.removeEventListener("MSPointerUp",this._onMSPointerUpGlobal,!0),a.removeEventListener("MSPointerOver",this._onMSPointerOver,!0),a.removeEventListener("MSPointerOut",this._onMSPointerOut,!0),window.removeEventListener("pointerup",this._onMSPointerUpGlobal,!0),a.removeEventListener("pointerover",this._onMSPointerOver,!0),a.removeEventListener("pointerout",this._onMSPointerOut,!0)}},c.MSPointer.prototype.constructor=c.MSPointer,c.DeviceButton=function(a,b){this.parent=a,this.game=a.game,this.event=null,this.isDown=!1,this.isUp=!0,this.timeDown=0,this.timeUp=0,this.repeats=0,this.altKey=!1,this.shiftKey=!1,this.ctrlKey=!1,this.value=0,this.buttonCode=b,this.onDown=new c.Signal,this.onUp=new c.Signal,this.onFloat=new c.Signal},c.DeviceButton.prototype={start:function(a,b){this.isDown||(this.isDown=!0,this.isUp=!1,this.timeDown=this.game.time.time,this.repeats=0,this.event=a,this.value=b,a&&(this.altKey=a.altKey,this.shiftKey=a.shiftKey,this.ctrlKey=a.ctrlKey),this.onDown.dispatch(this,b))},stop:function(a,b){this.isUp||(this.isDown=!1,this.isUp=!0,this.timeUp=this.game.time.time,this.event=a,this.value=b,a&&(this.altKey=a.altKey,this.shiftKey=a.shiftKey,this.ctrlKey=a.ctrlKey),this.onUp.dispatch(this,b))},padFloat:function(a){this.value=a,this.onFloat.dispatch(this,a)},justPressed:function(a){return a=a||250,this.isDown&&this.timeDown+a>this.game.time.time},justReleased:function(a){return a=a||250,this.isUp&&this.timeUp+a>this.game.time.time},reset:function(){this.isDown=!1,this.isUp=!0,this.timeDown=this.game.time.time,this.repeats=0,this.altKey=!1,this.shiftKey=!1,this.ctrlKey=!1},destroy:function(){this.onDown.dispose(),this.onUp.dispose(),this.onFloat.dispose(),this.parent=null,this.game=null}},c.DeviceButton.prototype.constructor=c.DeviceButton,Object.defineProperty(c.DeviceButton.prototype,"duration",{get:function(){return this.isUp?-1:this.game.time.time-this.timeDown}}),c.Pointer=function(a,b,d){this.game=a,this.id=b,this.type=c.POINTER,this.exists=!0,this.identifier=0,this.pointerId=null,this.pointerMode=d||c.PointerMode.CURSOR|c.PointerMode.CONTACT,this.target=null,this.button=null,this.leftButton=new c.DeviceButton(this,c.Pointer.LEFT_BUTTON),this.middleButton=new c.DeviceButton(this,c.Pointer.MIDDLE_BUTTON),this.rightButton=new c.DeviceButton(this,c.Pointer.RIGHT_BUTTON),this.backButton=new c.DeviceButton(this,c.Pointer.BACK_BUTTON),this.forwardButton=new c.DeviceButton(this,c.Pointer.FORWARD_BUTTON),this.eraserButton=new c.DeviceButton(this,c.Pointer.ERASER_BUTTON),this._holdSent=!1,this._history=[],this._nextDrop=0,this._stateReset=!1,this.withinGame=!1,this.clientX=-1,this.clientY=-1,this.pageX=-1,this.pageY=-1,this.screenX=-1,this.screenY=-1,this.rawMovementX=0,this.rawMovementY=0,this.movementX=0,this.movementY=0,this.x=-1,this.y=-1,this.isMouse=0===b,this.isDown=!1,this.isUp=!0,this.timeDown=0,this.timeUp=0,this.previousTapTime=0,this.totalTouches=0,this.msSinceLastClick=Number.MAX_VALUE,this.targetObject=null,this.interactiveCandidates=[],this.active=!1,this.dirty=!1,this.position=new c.Point,this.positionDown=new c.Point,this.positionUp=new c.Point,this.circle=new c.Circle(0,0,44),this._clickTrampolines=null,this._trampolineTargetObject=null},c.Pointer.NO_BUTTON=0,c.Pointer.LEFT_BUTTON=1,c.Pointer.RIGHT_BUTT
this.sprite.cameraOffset.y<this.boundsSprite.cameraOffset.y?this.sprite.cameraOffset.y=this.boundsSprite.cameraOffset.y:this.sprite.cameraOffset.y+this.sprite.height>this.boundsSprite.cameraOffset.y+this.boundsSprite.height&&(this.sprite.cameraOffset.y=this.boundsSprite.cameraOffset.y+this.boundsSprite.height-this.sprite.height)):(this.sprite.left<this.boundsSprite.left?this.sprite.x=this.boundsSprite.left+this.sprite.offsetX:this.sprite.right>this.boundsSprite.right&&(this.sprite.x=this.boundsSprite.right-(this.sprite.width-this.sprite.offsetX)),this.sprite.top<this.boundsSprite.top?this.sprite.y=this.boundsSprite.top+this.sprite.offsetY:this.sprite.bottom>this.boundsSprite.bottom&&(this.sprite.y=this.boundsSprite.bottom-(this.sprite.height-this.sprite.offsetY)))}},c.InputHandler.prototype.constructor=c.InputHandler,c.Component=function(){},c.Component.Angle=function(){},c.Component.Angle.prototype={angle:{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}},c.Component.Animation=function(){},c.Component.Animation.prototype={play:function(a,b,c,d){if(this.animations)return this.animations.play(a,b,c,d)}},c.Component.AutoCull=function(){},c.Component.AutoCull.prototype={autoCull:!1,inCamera:{get:function(){return this.autoCull||this.checkWorldBounds||(this._bounds.copyFrom(this.getBounds()),this._bounds.x+=this.game.camera.view.x,this._bounds.y+=this.game.camera.view.y),this.game.world.camera.view.intersects(this._bounds)}}},c.Component.Bounds=function(){},c.Component.Bounds.prototype={offsetX:{get:function(){return this.anchor.x*this.width}},offsetY:{get:function(){return this.anchor.y*this.height}},centerX:{get:function(){return this.x-this.offsetX+.5*this.width},set:function(a){this.x=a+this.offsetX-.5*this.width}},centerY:{get:function(){return this.y-this.offsetY+.5*this.height},set:function(a){this.y=a+this.offsetY-.5*this.height}},left:{get:function(){return this.x-this.offsetX},set:function(a){this.x=a+this.offsetX}},right:{get:function(){return this.x+this.width-this.offsetX},set:function(a){this.x=a-this.width+this.offsetX}},top:{get:function(){return this.y-this.offsetY},set:function(a){this.y=a+this.offsetY}},bottom:{get:function(){return this.y+this.height-this.offsetY},set:function(a){this.y=a-this.height+this.offsetY}},alignIn:function(a,b,d,e){switch(void 0===d&&(d=0),void 0===e&&(e=0),b){default:case c.TOP_LEFT:this.left=a.left-d,this.top=a.top-e;break;case c.TOP_CENTER:this.centerX=a.centerX+d,this.top=a.top-e;break;case c.TOP_RIGHT:this.right=a.right+d,this.top=a.top-e;break;case c.LEFT_CENTER:this.left=a.left-d,this.centerY=a.centerY+e;break;case c.CENTER:this.centerX=a.centerX+d,this.centerY=a.centerY+e;break;case c.RIGHT_CENTER:this.right=a.right+d,this.centerY=a.centerY+e;break;case c.BOTTOM_LEFT:this.left=a.left-d,this.bottom=a.bottom+e;break;case c.BOTTOM_CENTER:this.centerX=a.centerX+d,this.bottom=a.bottom+e;break;case c.BOTTOM_RIGHT:this.right=a.right+d,this.bottom=a.bottom+e}return this},alignTo:function(a,b,d,e){switch(void 0===d&&(d=0),void 0===e&&(e=0),b){default:case c.TOP_LEFT:this.left=a.left-d,this.bottom=a.top-e;break;case c.TOP_CENTER:this.centerX=a.centerX+d,this.bottom=a.top-e;break;case c.TOP_RIGHT:this.right=a.right+d,this.bottom=a.top-e;break;case c.LEFT_TOP:this.right=a.left-d,this.top=a.top-e;break;case c.LEFT_CENTER:this.right=a.left-d,this.centerY=a.centerY+e;break;case c.LEFT_BOTTOM:this.right=a.left-d,this.bottom=a.bottom+e;break;case c.RIGHT_TOP:this.left=a.right+d,this.top=a.top-e;break;case c.RIGHT_CENTER:this.left=a.right+d,this.centerY=a.centerY+e;break;case c.RIGHT_BOTTOM:this.left=a.right+d,this.bottom=a.bottom+e;break;case c.BOTTOM_LEFT:this.left=a.left-d,this.top=a.bottom+e;break;case c.BOTTOM_CENTER:this.centerX=a.centerX+d,this.top=a.bottom+e;break;case c.BOTTOM_RIGHT:this.right=a.right+d,this.top=a.bottom+e}return this}},c.Group.prototype.alignIn=c.Component.Bounds.prototype.alignIn,c.Group.prototype.alignTo=c.Component.Bounds.prototype.alignTo,c.Component.BringToTop=functi
for(var b;b=a._queue.shift();){var c=b[0],d=b[1];c.call(d,this)}this._readyCheck=null,this._initialize=null,this.onInitialized=null}}else window.setTimeout(a._monitor,20)},c.Device._initialize=function(){function a(){var a=navigator.userAgent;/Playstation Vita/.test(a)?l.vita=!0:/Kindle/.test(a)||/\bKF[A-Z][A-Z]+/.test(a)||/Silk.*Mobile Safari/.test(a)?l.kindle=!0:/Android/.test(a)?l.android=!0:/CrOS/.test(a)?l.chromeOS=!0:/iP[ao]d|iPhone/i.test(a)?(l.iOS=!0,navigator.appVersion.match(/OS (\d+)/),l.iOSVersion=parseInt(RegExp.$1,10)):/Linux/.test(a)?l.linux=!0:/Mac OS/.test(a)?l.macOS=!0:/Windows/.test(a)&&(l.windows=!0),(/Windows Phone/i.test(a)||/IEMobile/i.test(a))&&(l.android=!1,l.iOS=!1,l.macOS=!1,l.windows=!0,l.windowsPhone=!0);var b=/Silk/.test(a);(l.windows||l.macOS||l.linux&&!b||l.chromeOS)&&(l.desktop=!0),(l.windowsPhone||/Windows NT/i.test(a)&&/Touch/i.test(a))&&(l.desktop=!1)}function b(){l.canvas=!!window.CanvasRenderingContext2D||l.cocoonJS;try{l.localStorage=!!localStorage.getItem}catch(a){l.localStorage=!1}l.file=!!(window.File&&window.FileReader&&window.FileList&&window.Blob),l.fileSystem=!!window.requestFileSystem,l.webGL=function(){try{var a=document.createElement("canvas");return a.screencanvas=!1,!!window.WebGLRenderingContext&&(a.getContext("webgl")||a.getContext("experimental-webgl"))}catch(a){return!1}}(),l.webGL=!!l.webGL,l.worker=!!window.Worker,l.pointerLock="pointerLockElement"in document||"mozPointerLockElement"in document||"webkitPointerLockElement"in document,l.quirksMode="CSS1Compat"!==document.compatMode,navigator.getUserMedia=navigator.getUserMedia||navigator.webkitGetUserMedia||navigator.mozGetUserMedia||navigator.msGetUserMedia||navigator.oGetUserMedia,window.URL=window.URL||window.webkitURL||window.mozURL||window.msURL,l.getUserMedia=l.getUserMedia&&!!navigator.getUserMedia&&!!window.URL,l.firefox&&l.firefoxVersion<21&&(l.getUserMedia=!1),!l.iOS&&(l.ie||l.firefox||l.chrome)&&(l.canvasBitBltShift=!0),(l.safari||l.mobileSafari)&&(l.canvasBitBltShift=!1)}function c(){("ontouchstart"in document.documentElement||window.navigator.maxTouchPoints&&window.navigator.maxTouchPoints>=1)&&(l.touch=!0),(window.PointerEvent||window.MSPointerEvent||window.navigator.msPointerEnabled||window.navigator.pointerEnabled)&&(l.mspointer=!0),l.cocoonJS||("onwheel"in window||l.ie&&"WheelEvent"in window?l.wheelEvent="wheel":"onmousewheel"in window?l.wheelEvent="mousewheel":l.firefox&&"MouseScrollEvent"in window&&(l.wheelEvent="DOMMouseScroll"))}function d(){for(var a=["requestFullscreen","requestFullScreen","webkitRequestFullscreen","webkitRequestFullScreen","msRequestFullscreen","msRequestFullScreen","mozRequestFullScreen","mozRequestFullscreen"],b=document.createElement("div"),c=0;c<a.length;c++)if(b[a[c]]){l.fullscreen=!0,l.requestFullscreen=a[c];break}var d=["cancelFullScreen","exitFullscreen","webkitCancelFullScreen","webkitExitFullscreen","msCancelFullScreen","msExitFullscreen","mozCancelFullScreen","mozExitFullscreen"];if(l.fullscreen)for(var c=0;c<d.length;c++)if(document[d[c]]){l.cancelFullscreen=d[c];break}window.Element&&Element.ALLOW_KEYBOARD_INPUT&&(l.fullscreenKeyboard=!0)}function e(){var a=navigator.userAgent;if(/Arora/.test(a)?l.arora=!0:/Edge\/\d+/.test(a)?l.edge=!0:/Chrome\/(\d+)/.test(a)&&!l.windowsPhone?(l.chrome=!0,l.chromeVersion=parseInt(RegExp.$1,10)):/Epiphany/.test(a)?l.epiphany=!0:/Firefox\D+(\d+)/.test(a)?(l.firefox=!0,l.firefoxVersion=parseInt(RegExp.$1,10)):/AppleWebKit/.test(a)&&l.iOS?l.mobileSafari=!0:/MSIE (\d+\.\d+);/.test(a)?(l.ie=!0,l.ieVersion=parseInt(RegExp.$1,10)):/Midori/.test(a)?l.midori=!0:/Opera/.test(a)?l.opera=!0:/Safari\/(\d+)/.test(a)&&!l.windowsPhone?(l.safari=!0,/Version\/(\d+)\./.test(a)&&(l.safariVersion=parseInt(RegExp.$1,10))):/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(a)&&(l.ie=!0,l.trident=!0,l.tridentVersion=parseInt(RegExp.$1,10),l.ieVersion=parseInt(RegExp.$3,10)),/Silk/.test(a)&&(l.silk=!0),navigator.standalone&&(l.webApp=!0),"undefined"!=typeof window.cordova&&(l.cordova=!0),"undefined"!=typeof process&&"undefined"!=typeof require&&(l.node=!0),l.nod
}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData.total}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"name",{get:function(){if(this.currentAnim)return this.currentAnim.name}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){if(this.currentFrame)return this.currentFrame.index},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this.currentFrame&&this.sprite.setFrame(this.currentFrame))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){if(this.currentFrame)return this.currentFrame.name},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this.currentFrame&&(this._frameIndex=this.currentFrame.index,this.sprite.setFrame(this.currentFrame))):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,d,e,f,g,h){void 0===h&&(h=!1),this.game=a,this._parent=b,this._frameData=e,this.name=d,this._frames=[],this._frames=this._frames.concat(f),this.delay=1e3/g,this.loop=h,this.loopCount=0,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.isPaused=!1,this._pauseStartTime=0,this._frameIndex=0,this._frameDiff=0,this._frameSkip=1,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.onStart=new c.Signal,this.onUpdate=null,this.onComplete=new c.Signal,this.onLoop=new c.Signal,this.isReversed=!1,this.game.onPause.add(this.onPause,this),this.game.onResume.add(this.onResume,this)},c.Animation.prototype={play:function(a,b,c){return"number"==typeof a&&(this.delay=1e3/a),"boolean"==typeof b&&(this.loop=b),"undefined"!=typeof c&&(this.killOnComplete=c),this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this.loopCount=0,this._timeLastFrame=this.game.time.time,this._timeNextFrame=this.game.time.time+this.delay,this._frameIndex=this.isReversed?this._frames.length-1:0,this.updateCurrentFrame(!1,!0),this._parent.events.onAnimationStart$dispatch(this._parent,this),this.onStart.dispatch(this._parent,this),this._parent.animations.currentAnim=this,this._parent.animations.currentFrame=this.currentFrame,this},restart:function(){this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this.loopCount=0,this._timeLastFrame=this.game.time.time,this._timeNextFrame=this.game.time.time+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this._parent.setFrame(this.currentFrame),this._parent.animations.currentAnim=this,this._parent.animations.currentFrame=this.currentFrame,this.onStart.dispatch(this._parent,this)},reverse:function(){return this.reversed=!this.reversed,this},reverseOnce:function(){return this.onComplete.addOnce(this.reverse,this),this.reverse()},setFrame:function(a,b){var c;if(void 0===b&&(b=!1),"string"==typeof a)for(var d=0;d<this._frames.length;d++)this._frameData.getFrame(this._frames[d]).name===a&&(c=d);else if("number"==typeof a)if(b)c=a;else for(var d=0;d<this._frames.length;d++)this._frames[d]===a&&(c=d);c&&(this._frameIndex=c-1,this._timeNextFrame=this.game.time.time,this.update())},stop:function(a,b){void 0===a&&(a=!1),void 0===b&&(b=!1),this.isPlaying=!1,this.isFinished=!0,this.paused=!1,a&&(this.currentFrame=this._frameData.getFrame(this._frames[0]),this._parent.setFrame(this.currentFrame)),b&&(this._parent.events.onAnimationComplete$dispatch(this._parent,this),this.onComplete.dispatch(this._parent,this))},onPause:function(){this.isPlaying&&(this._frameDiff=this._timeNextFrame-this.game.time.time)},onResume:function(){this.isPlaying&&(this._timeNextFrame=this.game.time.time+this._frameDiff)},update:function(){return!this.isPaused&&(!!(this.isPlaying&&this.game.time.time>=this._timeNextFrame)&&(this._frameSkip=1,this._frameDiff=this.game.time.time-this._timeNextFrame,this._timeLastFrame=t
buffer:null,asBlob:d,loadEvent:c})},tilemap:function(a,b,d,e){if(void 0===b&&(b=null),void 0===d&&(d=null),void 0===e&&(e=c.Tilemap.CSV),b||d||(b=e===c.Tilemap.CSV?a+".csv":a+".json"),d){switch(e){case c.Tilemap.CSV:break;case c.Tilemap.TILED_JSON:"string"==typeof d&&(d=JSON.parse(d))}this.cache.addTilemap(a,null,d,e)}else this.addToFileList("tilemap",a,b,{format:e});return this},physics:function(a,b,d,e){return void 0===b&&(b=null),void 0===d&&(d=null),void 0===e&&(e=c.Physics.LIME_CORONA_JSON),b||d||(b=a+".json"),d?("string"==typeof d&&(d=JSON.parse(d)),this.cache.addPhysicsData(a,null,d,e)):this.addToFileList("physics",a,b,{format:e}),this},bitmapFont:function(a,b,c,d,e,f){if(void 0!==b&&null!==b||(b=a+".png"),void 0===c&&(c=null),void 0===d&&(d=null),null===c&&null===d&&(c=a+".xml"),void 0===e&&(e=0),void 0===f&&(f=0),c)this.addToFileList("bitmapfont",a,b,{atlasURL:c,xSpacing:e,ySpacing:f});else if("string"==typeof d){var g,h;try{g=JSON.parse(d)}catch(a){h=this.parseXml(d)}if(!h&&!g)throw new Error("Phaser.Loader. Invalid Bitmap Font atlas given");this.addToFileList("bitmapfont",a,b,{atlasURL:null,atlasData:g||h,atlasType:g?"json":"xml",xSpacing:e,ySpacing:f})}return this},atlasJSONArray:function(a,b,d,e){return this.atlas(a,b,d,e,c.Loader.TEXTURE_ATLAS_JSON_ARRAY)},atlasJSONHash:function(a,b,d,e){return this.atlas(a,b,d,e,c.Loader.TEXTURE_ATLAS_JSON_HASH)},atlasXML:function(a,b,d,e){return void 0===d&&(d=null),void 0===e&&(e=null),d||e||(d=a+".xml"),this.atlas(a,b,d,e,c.Loader.TEXTURE_ATLAS_XML_STARLING)},atlas:function(a,b,d,e,f){if(void 0!==b&&null!==b||(b=a+".png"),void 0===d&&(d=null),void 0===e&&(e=null),void 0===f&&(f=c.Loader.TEXTURE_ATLAS_JSON_ARRAY),d||e||(d=f===c.Loader.TEXTURE_ATLAS_XML_STARLING?a+".xml":a+".json"),d)this.addToFileList("textureatlas",a,b,{atlasURL:d,format:f});else{switch(f){case c.Loader.TEXTURE_ATLAS_JSON_ARRAY:"string"==typeof e&&(e=JSON.parse(e));break;case c.Loader.TEXTURE_ATLAS_XML_STARLING:if("string"==typeof e){var g=this.parseXml(e);if(!g)throw new Error("Phaser.Loader. Invalid Texture Atlas XML given");e=g}}this.addToFileList("textureatlas",a,b,{atlasURL:null,atlasData:e,format:f})}return this},withSyncPoint:function(a,b){this._withSyncPointDepth++;try{a.call(b||this,this)}finally{this._withSyncPointDepth--}return this},addSyncPoint:function(a,b){var c=this.getAsset(a,b);return c&&(c.file.syncPoint=!0),this},removeFile:function(a,b){var c=this.getAsset(a,b);c&&(c.loaded||c.loading||this._fileList.splice(c.index,1))},removeAll:function(){this._fileList.length=0,this._flightQueue.length=0},start:function(){this.isLoading||(this.hasLoaded=!1,this.isLoading=!0,this.updateProgress(),this.processLoadQueue())},processLoadQueue:function(){if(!this.isLoading)return console.warn("Phaser.Loader - active loading canceled / reset"),void this.finishedLoading(!0);for(var a=0;a<this._flightQueue.length;a++){var b=this._flightQueue[a];(b.loaded||b.error)&&(this._flightQueue.splice(a,1),a--,b.loading=!1,b.requestUrl=null,b.requestObject=null,b.error&&this.onFileError.dispatch(b.key,b),"packfile"!==b.type?(this._loadedFileCount++,this.onFileComplete.dispatch(this.progress,b.key,!b.error,this._loadedFileCount,this._totalFileCount)):"packfile"===b.type&&b.error&&(this._loadedPackCount++,this.onPackComplete.dispatch(b.key,!b.error,this._loadedPackCount,this._totalPackCount)))}for(var d=!1,e=this.enableParallel?c.Math.clamp(this.maxParallelDownloads,1,12):1,a=this._processingHead;a<this._fileList.length;a++){var b=this._fileList[a];if("packfile"===b.type&&!b.error&&b.loaded&&a===this._processingHead&&(this.processPack(b),this._loadedPackCount++,this.onPackComplete.dispatch(b.key,!b.error,this._loadedPackCount,this._totalPackCount)),b.loaded||b.error?a===this._processingHead&&(this._processingHead=a+1):!b.loading&&this._flightQueue.length<e&&("packfile"!==b.type||b.data?d||(this._fileLoadStarted||(this._fileLoadStarted=!0,this.onLoadStart.dispatch()),this._flightQueue.push(b),b.loading=!0,this.onFileStart.dispatch(this.progress,b.key,b.url),this.loadFile(b)):(this._flightQueue.push(b),b.loading=!0,thi
b.setTo(g.left-h.left,g.top-h.top,g.width,g.height);var i=this.windowConstraints;if(i.right){var j="layout"===i.right?f:e;b.right=Math.min(b.right,j.width)}if(i.bottom){var j="layout"===i.bottom?f:e;b.bottom=Math.min(b.bottom,j.height)}}else b.setTo(0,0,e.width,e.height);return b.setTo(Math.round(b.x),Math.round(b.y),Math.round(b.width),Math.round(b.height)),b},alignCanvas:function(a,b){var c=this.getParentBounds(this._tempBounds),d=this.game.canvas,e=this.margin;if(a){e.left=e.right=0;var f=d.getBoundingClientRect();if(this.width<c.width&&!this.incorrectOrientation){var g=f.left-c.x,h=c.width/2-this.width/2;h=Math.max(h,0);var i=h-g;e.left=Math.round(i)}d.style.marginLeft=e.left+"px",0!==e.left&&(e.right=-(c.width-f.width-e.left),d.style.marginRight=e.right+"px")}if(b){e.top=e.bottom=0;var f=d.getBoundingClientRect();if(this.height<c.height&&!this.incorrectOrientation){var g=f.top-c.y,h=c.height/2-this.height/2;h=Math.max(h,0);var i=h-g;e.top=Math.round(i)}d.style.marginTop=e.top+"px",0!==e.top&&(e.bottom=-(c.height-f.height-e.top),d.style.marginBottom=e.bottom+"px")}e.x=e.left,e.y=e.top},reflowGame:function(){this.resetCanvas("","");var a=this.getParentBounds(this._tempBounds);this.updateDimensions(a.width,a.height,!0)},reflowCanvas:function(){this.incorrectOrientation||(this.width=c.Math.clamp(this.width,this.minWidth||0,this.maxWidth||this.width),this.height=c.Math.clamp(this.height,this.minHeight||0,this.maxHeight||this.height)),this.resetCanvas(),this.compatibility.noMargins||(this.isFullScreen&&this._createdFullScreenTarget?this.alignCanvas(!0,!0):this.alignCanvas(this.pageAlignHorizontally,this.pageAlignVertically)),this.updateScalingAndBounds()},resetCanvas:function(a,b){void 0===a&&(a=this.width+"px"),void 0===b&&(b=this.height+"px");var c=this.game.canvas;this.compatibility.noMargins||(c.style.marginLeft="",c.style.marginTop="",c.style.marginRight="",c.style.marginBottom=""),c.style.width=a,c.style.height=b},queueUpdate:function(a){a&&(this._parentBounds.width=0,this._parentBounds.height=0),this._updateThrottle=this._updateThrottleReset},reset:function(a){a&&this.grid&&this.grid.reset()},setMaximum:function(){this.width=this.dom.visualBounds.width,this.height=this.dom.visualBounds.height},setShowAll:function(a){var b,c=this.getParentBounds(this._tempBounds),d=c.width,e=c.height;b=a?Math.max(e/this.game.height,d/this.game.width):Math.min(e/this.game.height,d/this.game.width),this.width=Math.round(this.game.width*b),this.height=Math.round(this.game.height*b)},setExactFit:function(){var a=this.getParentBounds(this._tempBounds);this.width=a.width,this.height=a.height,this.isFullScreen||(this.maxWidth&&(this.width=Math.min(this.width,this.maxWidth)),this.maxHeight&&(this.height=Math.min(this.height,this.maxHeight)))},createFullScreenTarget:function(){var a=document.createElement("div");return a.style.margin="0",a.style.padding="0",a.style.background="#000",a},startFullScreen:function(a,b){if(this.isFullScreen)return!1;if(!this.compatibility.supportsFullScreen){var d=this;return void setTimeout(function(){d.fullScreenError()},10)}if("when-not-mouse"===this.compatibility.clickTrampoline){var e=this.game.input;if(e.activePointer&&e.activePointer!==e.mousePointer&&(b||b!==!1))return void e.activePointer.addClickTrampoline("startFullScreen",this.startFullScreen,this,[a,!1])}void 0!==a&&this.game.renderType===c.CANVAS&&(this.game.stage.smoothed=a);var f=this.fullScreenTarget;f||(this.cleanupCreatedTarget(),this._createdFullScreenTarget=this.createFullScreenTarget(),f=this._createdFullScreenTarget);var g={targetElement:f};if(this.hasPhaserSetFullScreen=!0,this.onFullScreenInit.dispatch(this,g),this._createdFullScreenTarget){var h=this.game.canvas,i=h.parentNode;i.insertBefore(f,h),f.appendChild(h)}return this.game.device.fullscreenKeyboard?f[this.game.device.requestFullscreen](Element.ALLOW_KEYBOARD_INPUT):f[this.game.device.requestFullscreen](),!0},stopFullScreen:function(){return!(!this.isFullScreen||!this.compatibility.supportsFullScreen)&&(this.hasPhaserSetFullScreen=!1,document[this.game.device.cancelFullscreen](),!
},enable:function(a,b,d){void 0===b&&(b=c.Physics.ARCADE),void 0===d&&(d=!1),b===c.Physics.ARCADE?this.arcade.enable(a):b===c.Physics.P2JS&&this.p2?this.p2.enable(a,d):b===c.Physics.NINJA&&this.ninja?this.ninja.enableAABB(a):b===c.Physics.BOX2D&&this.box2d?this.box2d.enable(a):b===c.Physics.MATTERJS&&this.matter?this.matter.enable(a):console.warn(a.key+" is attempting to enable a physics body using an unknown physics system.")},preUpdate:function(){this.p2&&this.p2.preUpdate(),this.box2d&&this.box2d.preUpdate(),this.matter&&this.matter.preUpdate()},update:function(){this.p2&&this.p2.update(),this.box2d&&this.box2d.update(),this.matter&&this.matter.update()},setBoundsToWorld:function(){this.arcade&&this.arcade.setBoundsToWorld(),this.ninja&&this.ninja.setBoundsToWorld(),this.p2&&this.p2.setBoundsToWorld(),this.box2d&&this.box2d.setBoundsToWorld(),this.matter&&this.matter.setBoundsToWorld()},clear:function(){this.p2&&this.p2.clear(),this.box2d&&this.box2d.clear(),this.matter&&this.matter.clear()},reset:function(){this.p2&&this.p2.reset(),this.box2d&&this.box2d.reset(),this.matter&&this.matter.reset()},destroy:function(){this.p2&&this.p2.destroy(),this.box2d&&this.box2d.destroy(),this.matter&&this.matter.destroy(),this.arcade=null,this.ninja=null,this.p2=null,this.box2d=null,this.matter=null}},c.Physics.prototype.constructor=c.Physics,c.Particles=function(a){this.game=a,this.emitters={},this.ID=0},c.Particles.prototype={add:function(a){return this.emitters[a.name]=a,a},remove:function(a){delete this.emitters[a.name]},update:function(){for(var a in this.emitters)this.emitters[a].exists&&this.emitters[a].update()}},c.Particles.prototype.constructor=c.Particles,void 0===PIXI.blendModes&&(PIXI.blendModes=c.blendModes),void 0===PIXI.scaleModes&&(PIXI.scaleModes=c.scaleModes),void 0===PIXI.Texture.emptyTexture&&(PIXI.Texture.emptyTexture=new PIXI.Texture(new PIXI.BaseTexture)),void 0===PIXI.DisplayObject._tempMatrix&&(PIXI.DisplayObject._tempMatrix=new PIXI.Matrix),void 0===PIXI.RenderTexture.tempMatrix&&(PIXI.RenderTexture.tempMatrix=new PIXI.Matrix),PIXI.Graphics&&void 0===PIXI.Graphics.POLY&&(PIXI.Graphics.POLY=c.POLYGON,PIXI.Graphics.RECT=c.RECTANGLE,PIXI.Graphics.CIRC=c.CIRCLE,PIXI.Graphics.ELIP=c.ELLIPSE,PIXI.Graphics.RREC=c.ROUNDEDRECTANGLE),PIXI.TextureSilentFail=!0,"undefined"!=typeof exports?("undefined"!=typeof module&&module.exports&&(exports=module.exports=c),exports.Phaser=c):"undefined"!=typeof define&&define.amd?define("Phaser",function(){return b.Phaser=c}()):b.Phaser=c,c}.call(this);
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