phaser/src/gameobjects/sprite/SpriteRender.js

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2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (WEBGL_RENDERER)
{
renderWebGL = require('./SpriteWebGLRenderer');
}
if (CANVAS_RENDERER)
{
renderCanvas = require('./SpriteCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};