phaser/src/tilemaps/components/SetLayerCollisionIndex.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* Internally used method to keep track of the tile indexes that collide within a layer. This
* updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`.
*
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* @function Phaser.Tilemaps.Components.SetLayerCollisionIndex
* @private
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* @since 3.0.0
*
* @param {integer} tileIndex - The tile index to set the collision boolean for.
* @param {boolean} [collides=true] - Should the tile index collide or not?
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*/
var SetLayerCollisionIndex = function (tileIndex, collides, layer)
{
var loc = layer.collideIndexes.indexOf(tileIndex);
if (collides && loc === -1)
{
layer.collideIndexes.push(tileIndex);
}
else if (!collides && loc !== -1)
{
layer.collideIndexes.splice(loc, 1);
}
};
module.exports = SetLayerCollisionIndex;