2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2019-01-15 16:20:22 +00:00
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* @copyright 2019 Photon Storm Ltd.
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2018-02-12 16:01:20 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-11-17 13:58:33 +00:00
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var HasTileAt = require('./HasTileAt');
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var WorldToTileX = require('./WorldToTileX');
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var WorldToTileY = require('./WorldToTileY');
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2017-11-27 13:33:30 +00:00
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/**
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* Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns
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* false if there is no tile or if the tile at that location has an index of -1.
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*
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2018-02-08 01:08:59 +00:00
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* @function Phaser.Tilemaps.Components.HasTileAtWorldXY
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2018-04-16 14:25:22 +00:00
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* @private
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2018-02-08 01:08:59 +00:00
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* @since 3.0.0
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*
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2018-09-24 22:20:43 +00:00
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* @param {number} worldX - The X coordinate of the world position.
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* @param {number} worldY - The Y coordinate of the world position.
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2018-09-28 13:32:36 +00:00
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
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2018-02-08 02:02:37 +00:00
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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2018-02-08 01:08:59 +00:00
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*
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2018-09-28 13:32:36 +00:00
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* @return {?boolean} Returns a boolean, or null if the layer given was invalid.
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2017-11-27 13:33:30 +00:00
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*/
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2017-11-17 13:58:33 +00:00
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var HasTileAtWorldXY = function (worldX, worldY, camera, layer)
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{
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2017-11-25 13:08:06 +00:00
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var tileX = WorldToTileX(worldX, true, camera, layer);
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var tileY = WorldToTileY(worldY, true, camera, layer);
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2017-11-17 13:58:33 +00:00
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return HasTileAt(tileX, tileY, layer);
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};
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module.exports = HasTileAtWorldXY;
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