phaser/src/math/GetSpeed.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* Calculate the speed required to cover a distance in the time given.
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*
* @function Phaser.Math.GetSpeed
* @since 3.0.0
*
* @param {number} distance - The distance to travel in pixels.
* @param {integer} time - The time, in ms, to cover the distance in.
*
* @return {number} The amount you will need to increment the position by each step in order to cover the distance in the time given.
*/
var GetSpeed = function (distance, time)
{
return (distance / time) / 1000;
};
module.exports = GetSpeed;