2019-01-15 16:17:04 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2019-01-15 16:20:22 +00:00
|
|
|
* @copyright 2019 Photon Storm Ltd.
|
2019-01-15 16:17:04 +00:00
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The Game Focus Event.
|
|
|
|
*
|
|
|
|
* This event is dispatched by the Game Visibility Handler when the window in which the Game instance is embedded
|
|
|
|
* enters a focused state. The focus event is raised when the window re-gains focus, having previously lost it.
|
|
|
|
*
|
|
|
|
* @event Phaser.Core.Events#FOCUS
|
2019-02-12 11:37:58 +00:00
|
|
|
* @since 3.0.0
|
2019-01-15 16:17:04 +00:00
|
|
|
*/
|
|
|
|
module.exports = 'focus';
|