phaser/src/core/CreateRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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var CanvasInterpolation = require('../display/canvas/CanvasInterpolation');
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var CanvasPool = require('../display/canvas/CanvasPool');
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var CONST = require('../const');
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var Features = require('../device/Features');
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/**
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* Called automatically by Phaser.Game and responsible for creating the renderer it will use.
*
* Relies upon two webpack global flags to be defined: `WEBGL_RENDERER` and `CANVAS_RENDERER` during build time, but not at run-time.
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*
* @function Phaser.Core.CreateRenderer
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* @since 3.0.0
*
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* @param {Phaser.Game} game - The Phaser.Game instance on which the renderer will be set.
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*/
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var CreateRenderer = function (game)
{
var config = game.config;
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if ((config.customEnvironment || config.canvas) && config.renderType === CONST.AUTO)
{
throw new Error('Must set explicit renderType in custom environment');
}
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// Not a custom environment, didn't provide their own canvas and not headless, so determine the renderer:
if (!config.customEnvironment && !config.canvas && config.renderType !== CONST.HEADLESS)
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{
if (config.renderType === CONST.CANVAS || (config.renderType !== CONST.CANVAS && !Features.webGL))
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{
if (Features.canvas)
{
// They requested Canvas and their browser supports it
config.renderType = CONST.CANVAS;
}
else
{
throw new Error('Cannot create Canvas or WebGL context, aborting.');
}
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}
else
{
// Game requested WebGL and browser says it supports it
config.renderType = CONST.WEBGL;
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}
}
// Pixel Art mode?
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if (!config.antialias)
{
CanvasPool.disableSmoothing();
}
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var baseSize = game.scale.baseSize;
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var width = baseSize.width;
var height = baseSize.height;
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// Does the game config provide its own canvas element to use?
if (config.canvas)
{
game.canvas = config.canvas;
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game.canvas.width = width;
game.canvas.height = height;
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}
else
{
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game.canvas = CanvasPool.create(game, width, height, config.renderType);
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}
// Does the game config provide some canvas css styles to use?
if (config.canvasStyle)
{
game.canvas.style = config.canvasStyle;
}
// Pixel Art mode?
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if (!config.antialias)
{
CanvasInterpolation.setCrisp(game.canvas);
}
if (config.renderType === CONST.HEADLESS)
{
// Nothing more to do here
return;
}
var CanvasRenderer;
var WebGLRenderer;
if (typeof WEBGL_RENDERER && typeof CANVAS_RENDERER)
{
CanvasRenderer = require('../renderer/canvas/CanvasRenderer');
WebGLRenderer = require('../renderer/webgl/WebGLRenderer');
// Let the config pick the renderer type, as both are included
if (config.renderType === CONST.WEBGL)
{
game.renderer = new WebGLRenderer(game);
}
else
{
game.renderer = new CanvasRenderer(game);
game.context = game.renderer.gameContext;
}
}
if (typeof WEBGL_RENDERER && !typeof CANVAS_RENDERER)
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{
WebGLRenderer = require('../renderer/webgl/WebGLRenderer');
// Force the type to WebGL, regardless what was requested
config.renderType = CONST.WEBGL;
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game.renderer = new WebGLRenderer(game);
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}
if (!typeof WEBGL_RENDERER && typeof CANVAS_RENDERER)
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{
CanvasRenderer = require('../renderer/canvas/CanvasRenderer');
// Force the type to Canvas, regardless what was requested
config.renderType = CONST.CANVAS;
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game.renderer = new CanvasRenderer(game);
game.context = game.renderer.gameContext;
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}
};
module.exports = CreateRenderer;