2018-02-12 16:01:20 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2019-01-15 16:20:22 +00:00
|
|
|
* @copyright 2019 Photon Storm Ltd.
|
2018-02-12 16:01:20 +00:00
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
2018-03-17 17:51:12 +00:00
|
|
|
var PropertyValueSet = require('./PropertyValueSet');
|
|
|
|
|
2017-10-04 16:05:26 +00:00
|
|
|
/**
|
2018-03-17 17:51:12 +00:00
|
|
|
* Takes an array of Game Objects, or any objects that have the public properties `x` and `y`
|
|
|
|
* and then sets them to the given values.
|
2018-03-20 14:57:12 +00:00
|
|
|
*
|
2018-03-17 17:51:12 +00:00
|
|
|
* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
|
2018-03-20 14:57:12 +00:00
|
|
|
*
|
2018-03-17 17:51:12 +00:00
|
|
|
* To use this with a Group: `SetXY(group.getChildren(), x, y, stepX, stepY)`
|
2017-10-04 16:05:26 +00:00
|
|
|
*
|
|
|
|
* @function Phaser.Actions.SetXY
|
|
|
|
* @since 3.0.0
|
2018-03-20 14:57:12 +00:00
|
|
|
*
|
2018-03-27 11:14:08 +00:00
|
|
|
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
|
|
|
|
*
|
2018-03-20 14:57:12 +00:00
|
|
|
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
|
2018-03-17 17:51:12 +00:00
|
|
|
* @param {number} x - The amount to set the `x` property to.
|
2018-03-20 14:57:12 +00:00
|
|
|
* @param {number} [y=x] - The amount to set the `y` property to. If `undefined` or `null` it uses the `x` value.
|
2018-03-17 17:51:12 +00:00
|
|
|
* @param {number} [stepX=0] - This is added to the `x` amount, multiplied by the iteration counter.
|
|
|
|
* @param {number} [stepY=0] - This is added to the `y` amount, multiplied by the iteration counter.
|
|
|
|
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
|
|
|
|
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
|
2017-10-06 02:05:01 +00:00
|
|
|
*
|
2018-03-27 11:14:08 +00:00
|
|
|
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
|
2017-10-04 16:05:26 +00:00
|
|
|
*/
|
2018-03-17 17:51:12 +00:00
|
|
|
var SetXY = function (items, x, y, stepX, stepY, index, direction)
|
2017-03-28 12:20:39 +00:00
|
|
|
{
|
2018-03-17 17:51:12 +00:00
|
|
|
if (y === undefined || y === null) { y = x; }
|
2017-03-28 13:01:35 +00:00
|
|
|
|
2018-03-17 17:51:12 +00:00
|
|
|
PropertyValueSet(items, 'x', x, stepX, index, direction);
|
2017-03-28 12:20:39 +00:00
|
|
|
|
2018-03-17 17:51:12 +00:00
|
|
|
return PropertyValueSet(items, 'y', y, stepY, index, direction);
|
2017-03-28 12:20:39 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = SetXY;
|