phaser/src/actions/PropertyValueInc.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Takes an array of Game Objects, or any objects that have a public property as defined in `key`,
* and then adds the given value to it.
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*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
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*
* To use this with a Group: `PropertyValueInc(group.getChildren(), key, value, step)`
*
* @function Phaser.Actions.PropertyValueInc
* @since 3.3.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {string} key - The property to be updated.
* @param {number} value - The amount to be added to the property.
* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var PropertyValueInc = function (items, key, value, step, index, direction)
{
if (step === undefined) { step = 0; }
if (index === undefined) { index = 0; }
if (direction === undefined) { direction = 1; }
var i;
var t = 0;
var end = items.length;
if (direction === 1)
{
// Start to End
for (i = index; i < end; i++)
{
items[i][key] += value + (t * step);
t++;
}
}
else
{
// End to Start
for (i = index; i >= 0; i--)
{
items[i][key] += value + (t * step);
t++;
}
}
return items;
};
module.exports = PropertyValueInc;