phaser/src/actions/Call.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
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* Takes an array of objects and passes each of them to the given callback.
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*
* @function Phaser.Actions.Call
* @since 3.0.0
*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
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* @param {Phaser.Types.Actions.CallCallback} callback - The callback to be invoked. It will be passed just one argument: the item from the array.
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* @param {*} context - The scope in which the callback will be invoked.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that was passed to this Action.
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*/
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var Call = function (items, callback, context)
{
for (var i = 0; i < items.length; i++)
{
var item = items[i];
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callback.call(context, item);
}
return items;
};
module.exports = Call;