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< li class = "class-depth-1" >
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< a href = "Phaser.State.html" > State< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
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< h1 class = "page-title" > Class: Body< / h1 >
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< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > < a href = "Phaser.Physics.html" > .Physics< / a > < a href = "Phaser.Physics.Arcade.html" > .Arcade< / a > .< / span >
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Body
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< / h2 >
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< div class = "class-description" > < p > Phaser.Physics.Arcade.Body< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name" id = "Body" > < span class = "type-signature" > < / span > new Body< span class = "signature" > (sprite)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
the Sprite itself. For example you can set the velocity, acceleration, bounce values etc all on the Body.< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > sprite< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
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< / td >
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< td class = "description last" > < p > The Sprite object this physics body belongs to.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-15" > line 15< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name" id = "acceleration" > < span class = "type-signature" > < / span > acceleration< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > acceleration< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The velocity in pixels per second sq. of the Body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-128" > line 128< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "allowGravity" > < span class = "type-signature" > < / span > allowGravity< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > allowGravity< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > Allow this Body to be influenced by gravity? Either world or local.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-139" > line 139< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "allowRotation" > < span class = "type-signature" > < / span > allowRotation< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > allowRotation< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > Allow this Body to be rotated? (via angularVelocity, etc)< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-59" > line 59< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "angle" > < span class = "type-signature" > < readonly> < / span > angle< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > angle< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The angle of the Body in radians as calculated by its velocity, rather than its visual angle.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-191" > line 191< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "angularAcceleration" > < span class = "type-signature" > < / span > angularAcceleration< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > angularAcceleration< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The angular acceleration in pixels per second sq. of the Body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-167" > line 167< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "angularDrag" > < span class = "type-signature" > < / span > angularDrag< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > angularDrag< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The angular drag applied to the rotation of the Body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-173" > line 173< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "angularVelocity" > < span class = "type-signature" > < / span > angularVelocity< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > angularVelocity< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The angular velocity in pixels per second sq. of the Body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-161" > line 161< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "blocked" > < span class = "type-signature" > < / span > blocked< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > This object is populated with boolean values when the Body collides with the World bounds or a Tile.
For example if blocked.up is true then the Body cannot move up.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > blocked< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > An object containing on which faces this Body is blocked from moving, if any.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-285" > line 285< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "bottom" > < span class = "type-signature" > < readonly> < / span > bottom< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > bottom< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The bottom value of this Body (same as Body.y + Body.height)< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-721" > line 721< / a >
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< h4 class = "name" id = "bounce" > < span class = "type-signature" > < / span > bounce< span class = "type-signature" > < / span > < / h4 >
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< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > bounce< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The elasticitiy of the Body when colliding. bounce.x/y = 1 means full rebound, bounce.x/y = 0.5 means 50% rebound velocity.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-149" > line 149< / a >
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< h4 class = "name" id = "center" > < span class = "type-signature" > < / span > center< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > center< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The center coordinate of the Physics Body.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-107" > line 107< / a >
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< h4 class = "name" id = "checkCollision" > < span class = "type-signature" > < / span > checkCollision< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Set the checkCollision properties to control which directions collision is processed for this Body.
For example checkCollision.up = false means it won't collide when the collision happened while moving up.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > checkCollision< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > An object containing allowed collision.< / p > < / td >
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< / tr >
< / tbody >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-265" > line 265< / a >
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< h4 class = "name" id = "collideWorldBounds" > < span class = "type-signature" > < / span > collideWorldBounds< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > collideWorldBounds< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Should the Body collide with the World bounds?< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-258" > line 258< / a >
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< h4 class = "name" id = "customSeparateX" > < span class = "type-signature" > < / span > customSeparateX< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > customSeparateX< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Use a custom separation system or the built-in one?< / p > < / td >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-226" > line 226< / a >
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< h4 class = "name" id = "customSeparateY" > < span class = "type-signature" > < / span > customSeparateY< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.
Used in combination with your own collision processHandler you can create whatever type of collision response you need.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > customSeparateY< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Use a custom separation system or the built-in one?< / p > < / td >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-234" > line 234< / a >
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< h4 class = "name" id = "deltaMax" > < span class = "type-signature" > < / span > deltaMax< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > deltaMax< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-123" > line 123< / a >
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< h4 class = "name" id = "drag" > < span class = "type-signature" > < / span > drag< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > drag< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The drag applied to the motion of the Body.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-133" > line 133< / a >
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< h4 class = "name" id = "embedded" > < span class = "type-signature" > < / span > embedded< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< div class = "description" >
< p > If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
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< td class = "name" > < code > embedded< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Body embed value.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-252" > line 252< / a >
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< h4 class = "name" id = "enable" > < span class = "type-signature" > < / span > enable< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > enable< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.< / p > < / td >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-36" > line 36< / a >
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< dt >
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< h4 class = "name" id = "facing" > < span class = "type-signature" > < / span > facing< span class = "type-signature" > < / span > < / h4 >
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< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > facing< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > A const reference to the direction the Body is traveling or facing.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-203" > line 203< / a >
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< dt >
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< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
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< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
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< td class = "name" > < code > game< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
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< / td >
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< td class = "description last" > < p > Local reference to game.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-25" > line 25< / a >
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< dt >
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< h4 class = "name" id = "gravity" > < span class = "type-signature" > < / span > gravity< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
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< td class = "name" > < code > gravity< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > A local gravity applied to this Body. If non-zero this over rides any world gravity, unless Body.allowGravity is set to false.< / p > < / td >
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< / tr >
< / tbody >
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< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-144" > line 144< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "halfHeight" > < span class = "type-signature" > < / span > halfHeight< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > halfHeight< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The calculated height / 2 of the physics body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-102" > line 102< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "halfWidth" > < span class = "type-signature" > < / span > halfWidth< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > halfWidth< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The calculated width / 2 of the physics body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-97" > line 97< / a >
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< / li > < / ul > < / dd >
< / dl >
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< dt >
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< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > .numInternal< / code > < / td >
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< td class = "type" >
< / td >
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< td class = "description last" > < p > ID cache< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-92" > line 92< / a >
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< dt >
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< h4 class = "name" id = "immovable" > < span class = "type-signature" > < / span > immovable< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > immovable< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > An immovable Body will not receive any impacts from other bodies.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-209" > line 209< / a >
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< dt >
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< h4 class = "name" id = "mass" > < span class = "type-signature" > < / span > mass< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > mass< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The mass of the Body.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 1< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< dt >
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< h4 class = "name" id = "maxAngular" > < span class = "type-signature" > < / span > maxAngular< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > maxAngular< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The maximum angular velocity in pixels per second sq. that the Body can reach.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 1000< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< dt >
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< h4 class = "name" id = "maxVelocity" > < span class = "type-signature" > < / span > maxVelocity< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > maxVelocity< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The maximum velocity in pixels per second sq. that the Body can reach.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< dt >
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< h4 class = "name" id = "moves" > < span class = "type-signature" > < / span > moves< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position never
actually changes, then you should set Body.moves = false. Otherwise it will most likely fly off the screen.
If you want the physics system to move the body around, then set moves to true.< / p >
< / div >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > moves< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Set to true to allow the Physics system to move this Body, other false to move it manually.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-218" > line 218< / a >
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< dt >
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< h4 class = "name" id = "newVelocity" > < span class = "type-signature" > < readonly> < / span > newVelocity< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > newVelocity< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > New velocity.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-118" > line 118< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
< h4 class = "name" id = "offset" > < span class = "type-signature" > < / span > offset< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< dl >
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< table class = "props table table-striped" >
< thead >
< tr >
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< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > offset< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > The offset of the Physics Body from the Sprite x/y position.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-41" > line 41< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "overlapX" > < span class = "type-signature" > < / span > overlapX< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > When this body collides with another, the amount of overlap is stored here.< / p >
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< / div >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > overlapX< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The amount of horizontal overlap during the collision.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-240" > line 240< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "overlapY" > < span class = "type-signature" > < / span > overlapY< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > When this body collides with another, the amount of overlap is stored here.< / p >
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< / div >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > overlapY< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The amount of vertical overlap during the collision.< / p > < / td >
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< h4 class = "name" id = "phase" > < span class = "type-signature" > < / span > phase< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > phaser< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > Is this Body in a preUpdate (1) or postUpdate (2) state?< / p > < / td >
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< h4 class = "name" id = "position" > < span class = "type-signature" > < readonly> < / span > position< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > position< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The position of the physics body.< / p > < / td >
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< / tbody >
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< dt class = "tag-source" > Source:< / dt >
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< dt >
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< h4 class = "name" id = "preRotation" > < span class = "type-signature" > < readonly> < / span > preRotation< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
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< td class = "name" > < code > preRotation< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The previous rotation of the physics body.< / p > < / td >
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< / tr >
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< h4 class = "name" id = "prev" > < span class = "type-signature" > < readonly> < / span > prev< span class = "type-signature" > < / span > < / h4 >
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< dl >
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< th > Name< / th >
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< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
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< tr >
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< td class = "name" > < code > prev< / code > < / td >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The previous position of the physics body.< / p > < / td >
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< / tr >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-53" > line 53< / a >
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< dt >
< h4 class = "name" id = "right" > < span class = "type-signature" > < readonly> < / span > right< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > right< / code > < / td >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The right value of this Body (same as Body.x + Body.width)< / p > < / td >
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< / tr >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-734" > line 734< / a >
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< dt >
< h4 class = "name" id = "rotation" > < span class = "type-signature" > < / span > rotation< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
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< tr >
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< td class = "name" > < code > rotation< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The amount the Body is rotated.< / p > < / td >
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< dt >
< h4 class = "name" id = "skipQuadTree" > < span class = "type-signature" > < / span > skipQuadTree< span class = "type-signature" > < / span > < / h4 >
< / dt >
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< tr >
< td class = "name" > < code > skipQuadTree< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true and you collide this Sprite against a Group, it will disable the collision check from using a QuadTree.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< dt >
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< h4 class = "name" id = "sourceHeight" > < span class = "type-signature" > < readonly> < / span > sourceHeight< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
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< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > sourceHeight< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The un-scaled original size.< / p > < / td >
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< h4 class = "name" id = "sourceWidth" > < span class = "type-signature" > < readonly> < / span > sourceWidth< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< tbody >
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< tr >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The un-scaled original size.< / p > < / td >
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< / table >
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< h4 class = "name" id = "speed" > < span class = "type-signature" > < readonly> < / span > speed< span class = "type-signature" > < / span > < / h4 >
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< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
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< tbody >
< tr >
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< td class = "name" > < code > speed< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The speed of the Body as calculated by its velocity.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-197" > line 197< / a >
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< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "sprite" > < span class = "type-signature" > < / span > sprite< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< dl >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th > Type< / th >
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< tbody >
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< tr >
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< td class = "name" > < code > sprite< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Sprite.html" > Phaser.Sprite< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the parent Sprite.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-20" > line 20< / a >
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< dt >
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< h4 class = "name" id = "tilePadding" > < span class = "type-signature" > < / span > tilePadding< span class = "type-signature" > < / span > < / h4 >
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< dd >
< div class = "description" >
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< p > If this is an especially small or fast moving object then it can sometimes skip over tilemap collisions if it moves through a tile in a step.
Set this padding value to add extra padding to its bounds. tilePadding.x applied to its width, y to its height.< / p >
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< / div >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
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< tr >
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< td class = "name" > < code > tilePadding< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > Extra padding to be added to this sprites dimensions when checking for tile collision.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-292" > line 292< / a >
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< dt >
< h4 class = "name" id = "touching" > < span class = "type-signature" > < / span > touching< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > This object is populated with boolean values when the Body collides with another.
touching.up = true means the collision happened to the top of this Body for example.< / p >
< / div >
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< tbody >
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< tr >
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< td class = "name" > < code > touching< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > An object containing touching results.< / p > < / td >
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< / tbody >
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< h4 class = "name" id = "type" > < span class = "type-signature" > < / span > type< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< tr >
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< td class = "name" > < code > type< / code > < / td >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The type of physics system this body belongs to.< / p > < / td >
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< dt >
< h4 class = "name" id = "velocity" > < span class = "type-signature" > < / span > velocity< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< tbody >
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< tr >
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< td class = "name" > < code > velocity< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > The velocity in pixels per second sq. of the Body.< / p > < / td >
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< dt >
< h4 class = "name" id = "wasTouching" > < span class = "type-signature" > < / span > wasTouching< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > This object is populated with previous touching values from the bodies previous collision.< / p >
< / div >
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< dl >
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< th > Name< / th >
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< tbody >
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< td class = "name" > < code > wasTouching< / code > < / td >
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< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > An object containing previous touching results.< / p > < / td >
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< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The calculated width of the physics body.< / p > < / td >
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< h4 class = "name" id = "x" > < span class = "type-signature" > < / span > x< span class = "type-signature" > < / span > < / h4 >
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< dl >
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< th > Name< / th >
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< tr >
< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The x position.< / p > < / td >
< / tr >
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< / table >
< / dl >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-747" > line 747< / a >
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< dt >
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< h4 class = "name" id = "y" > < span class = "type-signature" > < / span > y< span class = "type-signature" > < / span > < / h4 >
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< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > y< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The y position.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-764" > line 764< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
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< h4 class = "name" id = "checkWorldBounds" > < span class = "type-signature" > < protected> < / span > checkWorldBounds< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Internal method.< / p >
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< / div >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-540" > line 540< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "deltaAbsX" > < span class = "type-signature" > < / span > deltaAbsX< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the absolute delta x value.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-669" > line 669< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The absolute delta value.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "deltaAbsY" > < span class = "type-signature" > < / span > deltaAbsY< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the absolute delta y value.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-679" > line 679< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The absolute delta value.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "deltaX" > < span class = "type-signature" > < / span > deltaX< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the delta x value. The difference between Body.x now and in the previous step.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-689" > line 689< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The delta value. Positive if the motion was to the right, negative if to the left.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "deltaY" > < span class = "type-signature" > < / span > deltaY< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the delta y value. The difference between Body.y now and in the previous step.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-699" > line 699< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The delta value. Positive if the motion was downwards, negative if upwards.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "deltaZ" > < span class = "type-signature" > < / span > deltaZ< span class = "signature" > ()< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns the delta z value. The difference between Body.rotation now and in the previous step.< / p >
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< / div >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-709" > line 709< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
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< p > The delta value. Positive if the motion was clockwise, negative if anti-clockwise.< / p >
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< / div >
< dl >
< dt >
Type
< / dt >
< dd >
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< span class = "param-type" > number< / span >
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< / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Removes this bodies reference to its parent sprite, freeing it up for gc.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-528" > line 528< / a >
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< / li > < / ul > < / dd >
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< dt >
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< h4 class = "name" id = "hitTest" > < span class = "type-signature" > < / span > hitTest< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Tests if a world point lies within this Body.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The world x coordinate to test.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > y< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The world y coordinate to test.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-635" > line 635< / a >
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< / li > < / ul > < / dd >
< / dl >
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< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if the given coordinates are inside this Body, otherwise false.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
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< / dd >
< dt >
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< h4 class = "name" id = "onFloor" > < span class = "type-signature" > < / span > onFloor< span class = "signature" > ()< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Returns true if the bottom of this Body is in contact with either the world bounds or a tile.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-649" > line 649< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if in contact with either the world bounds or a tile.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "onWall" > < span class = "type-signature" > < / span > onWall< span class = "signature" > ()< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Returns true if either side of this Body is in contact with either the world bounds or a tile.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-659" > line 659< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > True if in contact with either the world bounds or a tile.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > boolean< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "postUpdate" > < span class = "type-signature" > < protected> < / span > postUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Internal method.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-444" > line 444< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "preUpdate" > < span class = "type-signature" > < protected> < / span > preUpdate< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Internal method.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-364" > line 364< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "render" > < span class = "type-signature" > < / span > render< span class = "signature" > (context, body, < span class = "optional" > color< / span > , < span class = "optional" > filled< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Render Sprite Body.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > context< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The context to render to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > body< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Physics.Arcade.Body.html" > Phaser.Physics.Arcade.Body< / a > < / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The Body to render the info of.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > color< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
< td class = "attributes" >
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< optional>< br >
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< / td >
< td class = "default" >
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'rgba(0,255,0,0.4)'
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< / td >
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< td class = "description last" > < p > color of the debug info to be rendered. (format is css color string).< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > filled< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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true
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< / td >
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< td class = "description last" > < p > Render the objected as a filled (default, true) or a stroked (false)< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-782" > line 782< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "renderBodyInfo" > < span class = "type-signature" > < / span > renderBodyInfo< span class = "signature" > (body, x, y, < span class = "optional" > color< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Render Sprite Body Physics Data as text.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > body< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Physics.Arcade.Body.html" > Phaser.Physics.Arcade.Body< / a > < / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The Body to render the info of.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > X position of the debug info to be rendered.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > y< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > Y position of the debug info to be rendered.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > color< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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'rgb(255,255,255)'
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< / td >
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< td class = "description last" > < p > color of the debug info to be rendered. (format is css color string).< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-810" > line 810< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "reset" > < span class = "type-signature" > < / span > reset< span class = "signature" > (x, y)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Resets all Body values (velocity, acceleration, rotation, etc)< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The new x position of the Body.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > y< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The new y position of the Body.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-604" > line 604< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
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< dt >
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< h4 class = "name" id = "setSize" > < span class = "type-signature" > < / span > setSize< span class = "signature" > (width, height, < span class = "optional" > offsetX< / span > , < span class = "optional" > offsetY< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > You can modify the size of the physics Body to be any dimension you need.
So it could be smaller or larger than the parent Sprite. You can also control the x and y offset, which
is the position of the Body relative to the top-left of the Sprite.< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > width< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< / td >
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< td class = "description last" > < p > The width of the Body.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< / td >
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< td class = "description last" > < p > The height of the Body.< / p > < / td >
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< / tr >
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< tr >
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< td class = "name" > < code > offsetX< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "description last" > < p > The X offset of the Body from the Sprite position.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > offsetY< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "description last" > < p > The Y offset of the Body from the Sprite position.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-576" > line 576< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "updateBounds" > < span class = "type-signature" > < protected> < / span > updateBounds< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Internal method.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Body.js.html" > physics/arcade/Body.js< / a > , < a href = "Body.js.html#sunlight-1-line-338" > line 338< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Thu Oct 09 2014 16:09:59 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >