mirror of
https://github.com/photonstorm/phaser
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38 lines
1.7 KiB
JavaScript
38 lines
1.7 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObjects.Video.FACTORY_KEY = 'video';
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/**
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* Create a Video object.
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*
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* This will return a Phaser.Video object which you can pass to a Sprite to be used as a texture.
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*
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* @method Phaser.GameObjects.Factory#video
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* @param {string|null} [key=null] - The key of the video file in the Phaser.Cache that this Video object will play. Set to `null` or leave undefined if you wish to use a webcam as the source. See `startMediaStream` to start webcam capture.
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* @param {string|null} [url=null] - If the video hasn't been loaded then you can provide a full URL to the file here (make sure to set key to null)
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* @return {Phaser.Video} The newly created Video object.
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*/
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Phaser.GameObjects.Video.FACTORY_ADD = function (key, url)
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{
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return new Phaser.GameObjects.Video(this.game, key, url);
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};
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/**
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* Create a Video object.
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*
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* This will return a Phaser.Video object which you can pass to a Sprite to be used as a texture.
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*
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* @method Phaser.GameObjects.Factory#video
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* @param {string|null} [key=null] - The key of the video file in the Phaser.Cache that this Video object will play. Set to `null` or leave undefined if you wish to use a webcam as the source. See `startMediaStream` to start webcam capture.
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* @param {string|null} [url=null] - If the video hasn't been loaded then you can provide a full URL to the file here (make sure to set key to null)
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* @return {Phaser.Video} The newly created Video object.
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*/
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Phaser.GameObjects.Video.FACTORY_MAKE = function (key, url)
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{
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return new Phaser.GameObjects.Video(this.game, key, url);
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};
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