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<h1 class="page-title">Source: utils/Utils.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* @class Phaser.Utils
* @static
*/
Phaser.Utils = {
/**
* Javascript string pad http://www.webtoolkit.info/.
* pad = the string to pad it out with (defaults to a space)&lt;br>
* dir = 1 (left), 2 (right), 3 (both)
* @method Phaser.Utils.pad
* @param {string} str - The target string.
* @param {number} len - Description.
* @param {number} pad - the string to pad it out with (defaults to a space).
* @param {number} [dir=3] the direction dir = 1 (left), 2 (right), 3 (both).
* @return {string}
*/
pad: function (str, len, pad, dir) {
if (typeof(len) == "undefined") { var len = 0; }
if (typeof(pad) == "undefined") { var pad = ' '; }
if (typeof(dir) == "undefined") { var dir = 3; }
if (len + 1 >= str.length)
{
switch (dir)
{
case 1:
str = Array(len + 1 - str.length).join(pad) + str;
break;
case 3:
var right = Math.ceil((padlen = len - str.length) / 2);
var left = padlen - right;
str = Array(left+1).join(pad) + str + Array(right+1).join(pad);
break;
default:
str = str + Array(len + 1 - str.length).join(pad);
break;
}
}
return str;
},
/**
* This is a slightly modified version of jQuery.isPlainObject. A plain object is an object whose internal class property is [object Object].
* @method Phaser.Utils.isPlainObject
* @param {object} obj - The object to inspect.
* @return {boolean} - true if the object is plain, otherwise false.
*/
isPlainObject: function (obj) {
// Not plain objects:
// - Any object or value whose internal [[Class]] property is not "[object Object]"
// - DOM nodes
// - window
if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window)
{
return false;
}
// Support: Firefox &lt;20
// The try/catch suppresses exceptions thrown when attempting to access
// the "constructor" property of certain host objects, ie. |window.location|
// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
try {
if (obj.constructor && !hasOwn.call(obj.constructor.prototype, "isPrototypeOf"))
{
return false;
}
} catch (e) {
return false;
}
// If the function hasn't returned already, we're confident that
// |obj| is a plain object, created by {} or constructed with new Object
return true;
},
// deep, target, objects to copy to the target object
// This is a slightly modified version of {@link http://api.jquery.com/jQuery.extend/|jQuery.extend}
// deep (boolean)
// target (object to add to)
// objects ... (objects to recurse and copy from)
/**
* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
* @method Phaser.Utils.extend
* @return {object} The extended object.
*/
extend: function () {
var options, name, src, copy, copyIsArray, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
// Handle a deep copy situation
if (typeof target === "boolean")
{
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// extend Phaser if only one argument is passed
if (length === i)
{
target = this;
--i;
}
for ( ; i &lt; length; i++ )
{
// Only deal with non-null/undefined values
if ((options = arguments[i]) != null)
{
// Extend the base object
for (name in options)
{
src = target[name];
copy = options[name];
// Prevent never-ending loop
if (target === copy)
{
continue;
}
// Recurse if we're merging plain objects or arrays
if (deep && copy && (Phaser.Utils.isPlainObject(copy) || (copyIsArray = Array.isArray(copy))))
{
if (copyIsArray)
{
copyIsArray = false;
clone = src && Array.isArray(src) ? src : [];
}
else
{
clone = src && Phaser.Utils.isPlainObject(src) ? src : {};
}
// Never move original objects, clone them
target[name] = Phaser.Utils.extend(deep, clone, copy);
// Don't bring in undefined values
}
else if (copy !== undefined)
{
target[name] = copy;
}
}
}
}
// Return the modified object
return target;
}
};
// Global functions that PIXI needs
/**
* Converts a hex color number to an [R, G, B] array
*
* @param {number} hex
* @return {array}
*/
function HEXtoRGB(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
}
/**
* A polyfill for Function.prototype.bind
*/
if (typeof Function.prototype.bind != 'function') {
Function.prototype.bind = (function () {
var slice = Array.prototype.slice;
return function (thisArg) {
var target = this, boundArgs = slice.call(arguments, 1);
if (typeof target != 'function') throw new TypeError();
function bound() {
var args = boundArgs.concat(slice.call(arguments));
target.apply(this instanceof bound ? this : thisArg, args);
}
bound.prototype = (function F(proto) {
proto && (F.prototype = proto);
if (!(this instanceof F)) return new F;
})(target.prototype);
return bound;
};
})();
}
</pre>
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