phaser/Docs/out/Phaser.World.html

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2013-10-02 11:11:22 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Class: World</title>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<a href="Phaser.html">Phaser</a>
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<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<li>
<a href="Phaser.Stage.html">Stage</a>
</li>
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<li>
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Time.html">Time</a>
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<li>
<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<li>
<a href="Phaser.World.html">World</a>
</li>
<li>
<a href="SignalBinding.html">SignalBinding</a>
</li>
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: World</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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World
</h2>
<div class="class-description"><p>Phaser.World</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="World"><span class="type-signature"></span>new World<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>&quot;This world is but a canvas to our imagination.&quot; - Henry David Thoreau</p>
<p>&lt;p&gt;
A game has only one world. The world is an abstract place in which all game objects live. It is not bound
by stage limits and can be any size. You look into the world via cameras. All game objects live within
the world at world-based coordinates. By default a world is created the same size as your Stage.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Reference to the current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-18">line 18</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="bounds"><span class="type-signature"></span>bounds<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>bounds</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
</td>
<td class="description last"><p>Bound of this world that objects can not escape from.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-28">line 28</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="camera"><span class="type-signature"></span>camera<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>camera</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Camera.html">Phaser.Camera</a></span>
</td>
<td class="description last"><p>Camera instance.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-33">line 33</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="centerX"><span class="type-signature">&lt;readonly> </span>centerX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>centerX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets the X position corresponding to the center point of the world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-192">line 192</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="centerY"><span class="type-signature">&lt;readonly> </span>centerY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>centerY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets the Y position corresponding to the center point of the world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-205">line 205</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="currentRenderOrderID"><span class="type-signature"></span>currentRenderOrderID<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>currentRenderOrderID</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Reset each frame, keeps a count of the total number of objects updated.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-38">line 38</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running Game.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-23">line 23</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="group"><span class="type-signature"></span>group<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>group</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>Object container stores every object created with <code>create*</code> methods.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-43">line 43</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="height"><span class="type-signature"></span>height<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets or sets the current height of the game world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-176">line 176</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="randomX"><span class="type-signature">&lt;readonly> </span>randomX<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>randomX</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets a random integer which is lesser than or equal to the current width of the game world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-218">line 218</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="randomY"><span class="type-signature">&lt;readonly> </span>randomY<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>randomY</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets a random integer which is lesser than or equal to the current height of the game world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-231">line 231</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="width"><span class="type-signature"></span>width<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Gets or sets the current width of the game world.</p></td>
</tr>
</tbody>
</table>
</dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-160">line 160</a>
</li></ul></dd>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="boot"><span class="type-signature">&lt;protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Initialises the game world.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-49">line 49</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroyer of worlds.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-143">line 143</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This is called automatically every frame, and is where main logic happens.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-99">line 99</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="setSize"><span class="type-signature"></span>setSize<span class="signature">(width, height)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Updates the size of this world.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>New width of the world.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>New height of the world.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-123">line 123</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This is called automatically every frame, and is where main logic happens.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-65">line 65</a>
</li></ul></dd>
</dl>
</dd>
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Phaser Copyright © 2012-2013 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
on Thu Oct 03 2013 02:35:50 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-10-02 11:11:22 +00:00
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