phaser/src/utils/Color.js

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/**
* A collection of methods useful for manipulating and comparing colors.
*
* @class Color
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
* @module Phaser
*/
Phaser.Color = {
/**
* Given an alpha and 3 color values this will return an integer representation of it
*
* @method getColor32
* @param {Number} alpha The Alpha value (between 0 and 255)
* @param {Number} red The Red channel value (between 0 and 255)
* @param {Number} green The Green channel value (between 0 and 255)
* @param {Number} blue The Blue channel value (between 0 and 255)
* @return {Number} A native color value integer (format: 0xAARRGGBB)
*/
getColor32: function (alpha, red, green, blue) {
return alpha << 24 | red << 16 | green << 8 | blue;
},
/**
* Given 3 color values this will return an integer representation of it.
*
* @method getColor
* @param {Number} red The Red channel value (between 0 and 255)
* @param {Number} green The Green channel value (between 0 and 255)
* @param {Number} blue The Blue channel value (between 0 and 255)
* @return {Number} A native color value integer (format: 0xRRGGBB)
*/
getColor: function (red, green, blue) {
return red << 16 | green << 8 | blue;
},
/**
* Converts the given hex string into an object containing the RGB values.
*
* @method hexToRGB
* @param {String} The string hex color to convert.
* @return {Object} An object with 3 properties: r,g and b.
*/
hexToRGB: function (h) {
var hex16 = (h.charAt(0) == "#") ? h.substring(1, 7) : h;
var red = parseInt(hex16.substring(0, 2), 16);
var green = parseInt(hex16.substring(2, 4), 16);
var blue = parseInt(hex16.substring(4, 6), 16);
return red << 16 | green << 8 | blue;
},
/**
* Returns a string containing handy information about the given color including string hex value,
* RGB format information and HSL information. Each section starts on a newline, 3 lines in total.
*
* @method getColorInfo
* @param {Number} color A color value in the format 0xAARRGGBB
* @return {String} string containing the 3 lines of information
*/
getColorInfo: function (color) {
var argb = Phaser.Color.getRGB(color);
var hsl = Phaser.Color.RGBtoHSV(color);
// Hex format
var result = Phaser.Color.RGBtoHexstring(color) + "\n";
// RGB format
result = result.concat("Alpha: " + argb.alpha + " Red: " + argb.red + " Green: " + argb.green + " Blue: " + argb.blue) + "\n";
// HSL info
result = result.concat("Hue: " + hsl.hue + " Saturation: " + hsl.saturation + " Lightnes: " + hsl.lightness);
return result;
},
/**
* Return a string representation of the color in the format 0xAARRGGBB
*
* @method RGBtoHexstring
* @param {Number} color The color to get the string representation for
* @return {String A string of length 10 characters in the format 0xAARRGGBB
*/
RGBtoHexstring: function (color) {
var argb = Phaser.Color.getRGB(color);
return "0x" + Phaser.Color.colorToHexstring(argb.alpha) + Phaser.Color.colorToHexstring(argb.red) + Phaser.Color.colorToHexstring(argb.green) + Phaser.Color.colorToHexstring(argb.blue);
},
/**
* Return a string representation of the color in the format #RRGGBB
*
* @method RGBtoWebstring
* @param {Number} color The color to get the string representation for
* @return {String} A string of length 10 characters in the format 0xAARRGGBB
*/
RGBtoWebstring: function (color) {
var argb = Phaser.Color.getRGB(color);
return "#" + Phaser.Color.colorToHexstring(argb.red) + Phaser.Color.colorToHexstring(argb.green) + Phaser.Color.colorToHexstring(argb.blue);
},
/**
* Return a string containing a hex representation of the given color
*
* @method colorToHexstring
* @param {Number} color The color channel to get the hex value for, must be a value between 0 and 255)
* @return {String} A string of length 2 characters, i.e. 255 = FF, 0 = 00
*/
colorToHexstring: function (color) {
var digits = "0123456789ABCDEF";
var lsd = color % 16;
var msd = (color - lsd) / 16;
var hexified = digits.charAt(msd) + digits.charAt(lsd);
return hexified;
},
/**
* Interpolates the two given colours based on the supplied step and currentStep properties.
* @method interpolateColor
* @param {Number} color1
* @param {Number} color2
* @param {Number} steps
* @param {Number} currentStep
* @param {Number} alpha
* @return {Number} The interpolated color value.
*/
interpolateColor: function (color1, color2, steps, currentStep, alpha) {
if (typeof alpha === "undefined") { alpha = 255; }
var src1 = Phaser.Color.getRGB(color1);
var src2 = Phaser.Color.getRGB(color2);
var r = (((src2.red - src1.red) * currentStep) / steps) + src1.red;
var g = (((src2.green - src1.green) * currentStep) / steps) + src1.green;
var b = (((src2.blue - src1.blue) * currentStep) / steps) + src1.blue;
return Phaser.Color.getColor32(alpha, r, g, b);
},
/**
* Interpolates the two given colours based on the supplied step and currentStep properties.
* @method interpolateColorWithRGB
* @param {Number} color
* @param {Number} r
* @param {Number} g
* @param {Number} b
* @param {Number} steps
* @param {Number} currentStep
* @return {Number} The interpolated color value.
*/
interpolateColorWithRGB: function (color, r, g, b, steps, currentStep) {
var src = Phaser.Color.getRGB(color);
var or = (((r - src.red) * currentStep) / steps) + src.red;
var og = (((g - src.green) * currentStep) / steps) + src.green;
var ob = (((b - src.blue) * currentStep) / steps) + src.blue;
return Phaser.Color.getColor(or, og, ob);
},
/**
* Interpolates the two given colours based on the supplied step and currentStep properties.
* @method interpolateRGB
* @param {Number} r1
* @param {Number} g1
* @param {Number} b1
* @param {Number} r2
* @param {Number} g2
* @param {Number} b2
* @param {Number} steps
* @param {Number} currentStep
* @return {Number} The interpolated color value.
*/
interpolateRGB: function (r1, g1, b1, r2, g2, b2, steps, currentStep) {
var r = (((r2 - r1) * currentStep) / steps) + r1;
var g = (((g2 - g1) * currentStep) / steps) + g1;
var b = (((b2 - b1) * currentStep) / steps) + b1;
return Phaser.Color.getColor(r, g, b);
},
/**
* Returns a random color value between black and white
* <p>Set the min value to start each channel from the given offset.</p>
* <p>Set the max value to restrict the maximum color used per channel</p>
*
* @method getRandomColor
* @param {Number} min The lowest value to use for the color
* @param {Number} max The highest value to use for the color
* @param {Number} alpha The alpha value of the returning color (default 255 = fully opaque)
* @return {Number} 32-bit color value with alpha
*/
getRandomColor: function (min, max, alpha) {
if (typeof min === "undefined") { min = 0; }
if (typeof max === "undefined") { max = 255; }
if (typeof alpha === "undefined") { alpha = 255; }
// Sanity checks
if (max > 255) {
return Phaser.Color.getColor(255, 255, 255);
}
if (min > max) {
return Phaser.Color.getColor(255, 255, 255);
}
var red = min + Math.round(Math.random() * (max - min));
var green = min + Math.round(Math.random() * (max - min));
var blue = min + Math.round(Math.random() * (max - min));
return Phaser.Color.getColor32(alpha, red, green, blue);
},
/**
* Return the component parts of a color as an Object with the properties alpha, red, green, blue
*
* <p>Alpha will only be set if it exist in the given color (0xAARRGGBB)</p>
*
* @method getRGB
* @param {Number} color in RGB (0xRRGGBB) or ARGB format (0xAARRGGBB)
* @return {Object} An Object with properties: alpha, red, green, blue
*/
getRGB: function (color) {
return {
alpha: color >>> 24,
red: color >> 16 & 0xFF,
green: color >> 8 & 0xFF,
blue: color & 0xFF
};
},
/**
* Returns a CSS friendly string value from the given color.
* @method getWebRGB
* @param {Number} color
* @return {String} A string in the format: 'rgba(r,g,b,a)'
*/
getWebRGB: function (color) {
var alpha = (color >>> 24) / 255;
var red = color >> 16 & 0xFF;
var green = color >> 8 & 0xFF;
var blue = color & 0xFF;
return 'rgba(' + red.toString() + ',' + green.toString() + ',' + blue.toString() + ',' + alpha.toString() + ')';
},
/**
* Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component, as a value between 0 and 255
*
* @method getAlpha
* @param {Number} color In the format 0xAARRGGBB
* @return {Number} The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent))
*/
getAlpha: function (color) {
return color >>> 24;
},
/**
* Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component as a value between 0 and 1
*
* @method getAlphaFloat
* @param {Number} color In the format 0xAARRGGBB
* @return {Number} The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent))
*/
getAlphaFloat: function (color) {
return (color >>> 24) / 255;
},
/**
* Given a native color value (in the format 0xAARRGGBB) this will return the Red component, as a value between 0 and 255
*
* @method getRed
* @param {Number} color In the format 0xAARRGGBB
* @return {Number} The Red component of the color, will be between 0 and 255 (0 being no color, 255 full Red)
*/
getRed: function (color) {
return color >> 16 & 0xFF;
},
/**
* Given a native color value (in the format 0xAARRGGBB) this will return the Green component, as a value between 0 and 255
*
* @method getGreen
* @param {Number} color In the format 0xAARRGGBB
* @return {Number} The Green component of the color, will be between 0 and 255 (0 being no color, 255 full Green)
*/
getGreen: function (color) {
return color >> 8 & 0xFF;
},
/**
* Given a native color value (in the format 0xAARRGGBB) this will return the Blue component, as a value between 0 and 255
*
* @method getBlue
* @param {Number} color In the format 0xAARRGGBB
* @return {Number} The Blue component of the color, will be between 0 and 255 (0 being no color, 255 full Blue)
*/
getBlue: function (color) {
return color & 0xFF;
}
};