phaser/src/core/State.js

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/**
* State
*
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* This is a base State class which can be extended if you are creating your own game.
* It provides quick access to common functions such as the camera, cache, input, match, sound and more.
*
* @package Phaser.State
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
*/
Phaser.State = function () {
this.game = null;
this.add = null;
this.camera = null;
this.cache = null;
this.input = null;
this.load = null;
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this.math = null;
this.sound = null;
this.stage = null;
this.time = null;
this.tweens = null;
this.world = null;
this.particles = null;
this.physics = null;
};
Phaser.State.prototype = {
/**
* Override this method to add some load operations.
* If you need to use the loader, you may need to use them here.
*/
preload: function () {
},
/**
* This method is called after the game engine successfully switches states.
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* Feel free to add any setup code here.(Do not load anything here, override preload() instead)
*/
create: function () {
},
/**
* Put update logic here.
*/
update: function () {
},
/**
* Put render operations here.
*/
render: function () {
},
/**
* This method will be called when game paused.
*/
paused: function () {
},
/**
* This method will be called when the state is destroyed
*/
destroy: function () {
}
};