2017-01-24 18:08:56 +00:00
|
|
|
var Sprite = require('./Sprite');
|
2018-01-16 22:28:29 +00:00
|
|
|
var GameObjectFactory = require('../GameObjectFactory');
|
2017-01-24 18:08:56 +00:00
|
|
|
|
2017-09-14 00:32:10 +00:00
|
|
|
// When registering a factory function 'this' refers to the GameObjectFactory context.
|
|
|
|
//
|
|
|
|
// There are several properties available to use:
|
|
|
|
//
|
|
|
|
// this.scene - a reference to the Scene that owns the GameObjectFactory
|
|
|
|
// this.displayList - a reference to the Display List the Scene owns
|
|
|
|
// this.updateList - a reference to the Update List the Scene owns
|
|
|
|
|
|
|
|
GameObjectFactory.register('sprite', function (x, y, key, frame)
|
2017-07-04 00:59:31 +00:00
|
|
|
{
|
2017-09-14 00:32:10 +00:00
|
|
|
var sprite = new Sprite(this.scene, x, y, key, frame);
|
|
|
|
|
|
|
|
this.displayList.add(sprite);
|
|
|
|
this.updateList.add(sprite);
|
2017-01-24 18:08:56 +00:00
|
|
|
|
2017-09-14 00:32:10 +00:00
|
|
|
return sprite;
|
|
|
|
});
|