2017-09-26 16:01:35 +00:00
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var PathFollower = require('./PathFollower');
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2018-01-16 22:28:29 +00:00
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var GameObjectFactory = require('../GameObjectFactory');
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2017-09-26 16:01:35 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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GameObjectFactory.register('follower', function (path, x, y, key, frame)
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{
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var sprite = new PathFollower(this.scene, path, x, y, key, frame);
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this.displayList.add(sprite);
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this.updateList.add(sprite);
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return sprite;
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});
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