phaser/resources/docgen/output/Phaser.BitmapText.json

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{"class":{"name":"Phaser.BitmapText","extends":"PIXI.BitmapText","static":false,"constructor":true,"parameters":[{"name":"game","type":["Phaser.Game"],"help":"A reference to the currently running game.","optional":false,"default":null},{"name":"x","type":["number"],"help":"X position of the new bitmapText object.","optional":false,"default":null},{"name":"y","type":["number"],"help":"Y position of the new bitmapText object.","optional":false,"default":null},{"name":"font","type":["string"],"help":"The key of the BitmapFont as stored in Game.Cache.","optional":false,"default":null},{"name":"text","type":["string"],"help":"The actual text that will be rendered. Can be set later via BitmapText.text.","optional":true,"default":"''"},{"name":"size","type":["number"],"help":"The size the font will be rendered in, in pixels.","optional":true,"default":"32"}],"help":"BitmapText objects work by taking a texture file and an XML file that describes the font layout.\\n\\nOn Windows you can use the free app BMFont: http:\/\/www.angelcode.com\/products\/bmfont\/\\nOn OS X we recommend Glyph Designer: http:\/\/www.71squared.com\/en\/glyphdesigner\\nFor Web there is the great Littera: http:\/\/kvazars.com\/littera\/"},"consts":[],"methods":{"public":[{"name":"addChild","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container.","line":93,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["PIXI.DisplayObject"],"help":"The DisplayObject to add to the container","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"addChildAt","static":false,"returns":{"types":["PIXI.DisplayObject"],"help":"The child that was added."},"help":"Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown","line":106,"public":true,"protected":false,"private":false,"parameters":[{"name":"child","type":["PIXI.DisplayObject"],"help":"The child to add","optional":false,"default":null},{"name":"index","type":["number"],"help":"The index to place the child in","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"click","static":false,"returns":null,"help":"A callback that is used when the users clicks on the displayObject with their mouse's left button","line":238,"public":true,"protected":false,"private":false,"parameters":[{"name":"interactionData","type":["PIXI.InteractionData"],"help":"","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"destroy","static":false,"returns":null,"help":"Destroy this BitmapText instance. This will remove any filters and un-parent any children.","line":210,"public":true,"protected":false,"private":false,"parameters":[{"name":"destroyChildren","type":["boolean"],"help":"Should every child of this object have its destroy method called?","optional":true,"default":"true"}],"inherited":false,"inheritedFrom":""},{"name":"generateTexture","static":false,"returns":{"types":["PIXI.Texture"],"help":"a texture of the graphics object"},"help":"Useful function that returns a texture of the displayObject object that can then be used to create sprites\\nThis can be quite useful if your displayObject is static \/ complicated and needs to be reused multiple times.","line":565,"public":true,"protected":false,"private":false,"parameters":[{"name":"resolution","type":["number"],"help":"The resolution of the texture being generated","optional":false,"default":null},{"name":"scaleMode","type":["number"],"help":"Should be one of the PIXI.scaleMode consts","optional":false,"default":null},{"name":"renderer","type":["PIXI.CanvasRenderer","PIXI.WebGLRenderer"],"help":"The renderer used to generate the texture.","optional":false,"default":null}],"inherited":true,"inheritedFrom":"PIXI.Sprite"},{"name":"getBounds","static":false,"returns":{"types":["Phaser.Rectangle"],"help":"The rectangular bounding area"},"help":"Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calcu