mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
62 lines
1.1 KiB
PHP
62 lines
1.1 KiB
PHP
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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// Here is a custom game object
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MonsterBunny = function (game, x, y) {
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Phaser.Sprite.call(this, game, x, y, 'bunny');
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};
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MonsterBunny.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
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MonsterBunny.prototype.constructor = MonsterBunny;
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/**
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* Automatically called by World.update
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*/
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MonsterBunny.prototype.update = function() {
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this.angle++;
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};
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('bunny', 'assets/sprites/bunny.png');
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}
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function create() {
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var wabbit = new MonsterBunny(game, 400, 300);
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wabbit.lifespan = 3000;
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wabbit.anchor.setTo(0.5, 0.5);
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game.add.existing(wabbit);
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}
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function update() {
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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