phaser/v3/src/math/Percent.js

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/**
* Work out what percentage `value` is of the range between `min` and `max`.
* If `max` isn't given then it will return the percentage of `value` to `min`.
*
* You can optionally specify an `upperMax` value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to the zero again.
*
* @function Phaser.Math.Percent
* @since 3.0.0
*
* @param {number} value - [description]
* @param {number} min - [description]
* @param {number} [max] - [description]
* @param {number} [upperMax] - [description]
*
* @return {float} A value between 0 and 1 representing the percentage.
*/
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var Percent = function (value, min, max, upperMax)
{
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if (max === undefined) { max = min + 1; }
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var percentage = (value - min) / (max - min);
if (percentage > 1)
{
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if (upperMax !== undefined)
{
percentage = ((upperMax - value)) / (upperMax - max);
if (percentage < 0)
{
percentage = 0;
}
}
else
{
percentage = 1;
}
}
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else if (percentage < 0)
{
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percentage = 0;
}
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return percentage;
};
module.exports = Percent;