phaser/plugins/impact/components/CheckAgainst.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var TYPE = require('../TYPE');
/**
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* The Impact Check Against component.
* Should be applied as a mixin.
*
* @namespace Phaser.Physics.Impact.Components.CheckAgainst
* @since 3.0.0
*/
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var CheckAgainst = {
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.CheckAgainst#setAvsB
* @since 3.0.0
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setAvsB: function ()
{
this.setTypeA();
return this.setCheckAgainstB();
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.CheckAgainst#setBvsA
* @since 3.0.0
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setBvsA: function ()
{
this.setTypeB();
return this.setCheckAgainstA();
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstNone
* @since 3.0.0
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setCheckAgainstNone: function ()
{
this.body.checkAgainst = TYPE.NONE;
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstA
* @since 3.0.0
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setCheckAgainstA: function ()
{
this.body.checkAgainst = TYPE.A;
return this;
},
/**
* [description]
*
* @method Phaser.Physics.Impact.Components.CheckAgainst#setCheckAgainstB
* @since 3.0.0
*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
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setCheckAgainstB: function ()
{
this.body.checkAgainst = TYPE.B;
return this;
},
/**
* [description]
*
* @name Phaser.Physics.Impact.Components.CheckAgainst#checkAgainst
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* @type {number}
* @since 3.0.0
*/
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checkAgainst: {
get: function ()
{
return this.body.checkAgainst;
},
set: function (value)
{
this.body.checkAgainst = value;
}
}
};
module.exports = CheckAgainst;