phaser/wip/gameobjects/components/Reset.js

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/**
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* @author Richard Davey <rich@photonstorm.com>
2016-04-04 21:15:01 +00:00
* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Reset component allows a Game Object to be reset and repositioned to a new location.
*
* @class
*/
Phaser.Component.Reset = function () {};
/**
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* Resets the Game Object.
*
* This moves the Game Object to the given x/y world coordinates and sets `fresh`, `exists`,
* `visible` and `renderable` to true.
*
* If this Game Object has the LifeSpan component it will also set `alive` to true and `health` to the given value.
*
* If this Game Object has a Physics Body it will reset the Body.
*
* @method
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* @param {number} x - The x coordinate (in world space) to position the Game Object at.
* @param {number} y - The y coordinate (in world space) to position the Game Object at.
* @param {number} [health=1] - The health to give the Game Object if it has the Health component.
* @return {PIXI.DisplayObject} This instance.
*/
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Phaser.Component.Reset.prototype.reset = function (x, y, health) {
if (health === undefined) { health = 1; }
this.world.set(x, y);
this.position.set(x, y);
this.fresh = true;
this.exists = true;
this.visible = true;
this.renderable = true;
if (this.components.InWorld)
{
this._outOfBoundsFired = false;
}
if (this.components.LifeSpan)
{
this.alive = true;
this.health = health;
}
if (this.components.PhysicsBody)
{
if (this.body)
{
this.body.reset(x, y, false, false);
}
}
return this;
};