phaser/examples/input/gamepad multiple pads.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update:update });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
game.load.image('melon', 'assets/sprites/melon.png');
game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16);
}
var pad1;
var pad2;
var indicator1;
var indicator2;
var player1;
var player2;
var melon;
function create() {
game.stage.backgroundColor = '#736357';
game.input.gamepad.start();
indicator1 = game.add.sprite(10,10, 'controller-indicator');
indicator1.scale.x = indicator1.scale.y = 2;
indicator1.animations.frame = 1;
indicator2 = game.add.sprite(10,50, 'controller-indicator');
indicator2.scale.x = indicator2.scale.y = 2;
indicator2.animations.frame = 1;
player1 = game.add.sprite(300, 300, 'phaser');
player1.anchor.setTo(0.5,0.5);
player2 = game.add.sprite(450, 300, 'phaser');
player2.anchor.setTo(0.5,0.5);
// This little melon dude is controlled by all gamepads!
melon = game.add.sprite(375, 350, 'melon');
melon.anchor.setTo(0.5,0.5);
pad1 = game.input.gamepad.pad1;
pad2 = game.input.gamepad.pad2;
}
function update() {
// Pad "connected or not" indicator
if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad1.connected) {
indicator1.animations.frame = 0;
} else {
indicator1.animations.frame = 1;
}
if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad2.connected) {
indicator2.animations.frame = 0;
} else {
indicator2.animations.frame = 1;
}
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
{
player1.x--;
}
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
{
player1.x++;
}
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
{
player1.y--;
}
if (pad1.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad1.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
{
player1.y++;
}
if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
{
player2.x--;
}
if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
{
player2.x++;
}
if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1)
{
player2.y--;
}
if (pad2.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad2.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1)
{
player2.y++;
}
// isDown on game.input.gamepad checks ALL gamepad buttons
if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT))
{
melon.x--;
}
if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT))
{
melon.x++;
}
if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_UP))
{
melon.y--;
}
if (game.input.gamepad.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN))
{
melon.y++;
}
}