phaser/todo/TS Source/physics/aabb/ProjAABB45Deg.ts

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2013-08-11 18:02:10 +00:00
/// <reference path="../../_definitions.ts" />
/**
* Phaser - Physics - Projection
*/
module Phaser.Physics.Projection {
export class AABB45Deg {
public static Collide(x: number, y: number, obj: Phaser.Physics.AABB, t: Phaser.Physics.TileMapCell) {
var signx = t.signx;
var signy = t.signy;
var ox = (obj.pos.x - (signx * obj.width)) - t.pos.x;//this gives is the coordinates of the innermost
var oy = (obj.pos.y - (signy * obj.height)) - t.pos.y;//point on the AABB, relative to the tile center
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var sx = t.sx;
var sy = t.sy;
//if the dotprod of (ox,oy) and (sx,sy) is negative, the corner is in the slope
//and we need toproject it out by the magnitude of the projection of (ox,oy) onto (sx,sy)
var dp = (ox * sx) + (oy * sy);
if (dp < 0)
{
//collision; project delta onto slope and use this to displace the object
sx *= -dp;//(sx,sy) is now the projection vector
sy *= -dp;
var lenN = Math.sqrt(sx * sx + sy * sy);
var lenP = Math.sqrt(x * x + y * y);
if (lenP < lenN)
{
//project along axis
obj.reportCollisionVsWorld(x, y, x / lenP, y / lenP, t);
return Phaser.Physics.AABB.COL_AXIS;
}
else
{
//project along slope
obj.reportCollisionVsWorld(sx, sy, t.sx, t.sy);
return Phaser.Physics.AABB.COL_OTHER;
}
}
return Phaser.Physics.AABB.COL_NONE;
}
}
}