phaser/todo/TS Source/physics/TileMapCell.js

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var Phaser;
(function (Phaser) {
/// <reference path="../_definitions.ts" />
/**
* Phaser - Physics - TileMapCell
*/
(function (Physics) {
var TileMapCell = (function () {
function TileMapCell(game, x, y, xw, yw) {
this.game = game;
this.ID = TileMapCell.TID_EMPTY//all tiles start empty
;
this.CTYPE = TileMapCell.CTYPE_EMPTY;
this.pos = new Phaser.Vec2(x, y)//setup collision properties
;
this.xw = xw;
this.yw = yw;
this.minx = this.pos.x - this.xw;
this.maxx = this.pos.x + this.xw;
this.miny = this.pos.y - this.yw;
this.maxy = this.pos.y + this.yw;
//this stores tile-specific collision information
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
TileMapCell.TID_EMPTY = 0;
TileMapCell.TID_FULL = 1;
TileMapCell.TID_45DEGpn = 2;
TileMapCell.TID_45DEGnn = 3;
TileMapCell.TID_45DEGnp = 4;
TileMapCell.TID_45DEGpp = 5;
TileMapCell.TID_CONCAVEpn = 6;
TileMapCell.TID_CONCAVEnn = 7;
TileMapCell.TID_CONCAVEnp = 8;
TileMapCell.TID_CONCAVEpp = 9;
TileMapCell.TID_CONVEXpn = 10;
TileMapCell.TID_CONVEXnn = 11;
TileMapCell.TID_CONVEXnp = 12;
TileMapCell.TID_CONVEXpp = 13;
TileMapCell.TID_22DEGpnS = 14;
TileMapCell.TID_22DEGnnS = 15;
TileMapCell.TID_22DEGnpS = 16;
TileMapCell.TID_22DEGppS = 17;
TileMapCell.TID_22DEGpnB = 18;
TileMapCell.TID_22DEGnnB = 19;
TileMapCell.TID_22DEGnpB = 20;
TileMapCell.TID_22DEGppB = 21;
TileMapCell.TID_67DEGpnS = 22;
TileMapCell.TID_67DEGnnS = 23;
TileMapCell.TID_67DEGnpS = 24;
TileMapCell.TID_67DEGppS = 25;
TileMapCell.TID_67DEGpnB = 26;
TileMapCell.TID_67DEGnnB = 27;
TileMapCell.TID_67DEGnpB = 28;
TileMapCell.TID_67DEGppB = 29;
TileMapCell.TID_HALFd = 30;
TileMapCell.TID_HALFr = 31;
TileMapCell.TID_HALFu = 32;
TileMapCell.TID_HALFl = 33;
TileMapCell.CTYPE_EMPTY = 0;
TileMapCell.CTYPE_FULL = 1;
TileMapCell.CTYPE_45DEG = 2;
TileMapCell.CTYPE_CONCAVE = 6;
TileMapCell.CTYPE_CONVEX = 10;
TileMapCell.CTYPE_22DEGs = 14;
TileMapCell.CTYPE_22DEGb = 18;
TileMapCell.CTYPE_67DEGs = 22;
TileMapCell.CTYPE_67DEGb = 26;
TileMapCell.CTYPE_HALF = 30;
TileMapCell.prototype.SetState = //these functions are used to update the cell
//note: ID is assumed to NOT be "empty" state..
//if it IS the empty state, the tile clears itself
function (ID) {
if(ID == TileMapCell.TID_EMPTY) {
this.Clear();
} else {
//set tile state to a non-emtpy value, and update it's edges and those of the neighbors
this.ID = ID;
this.UpdateType();
//this.Draw();
}
return this;
};
TileMapCell.prototype.Clear = function () {
//tile was on, turn it off
this.ID = TileMapCell.TID_EMPTY;
this.UpdateType();
//this.Draw();
};
TileMapCell.prototype.render = function (context) {
context.beginPath();
context.strokeStyle = 'rgb(255,255,0)';
context.strokeRect(this.minx, this.miny, this.xw * 2, this.yw * 2);
context.strokeRect(this.pos.x, this.pos.y, 2, 2);
context.closePath();
};
TileMapCell.prototype.UpdateType = //this converts a tile from implicitly-defined (via ID), to explicit (via properties)
function () {
if(0 < this.ID) {
//tile is non-empty; collide
if(this.ID < TileMapCell.CTYPE_45DEG) {
//TID_FULL
this.CTYPE = TileMapCell.CTYPE_FULL;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
} else if(this.ID < TileMapCell.CTYPE_CONCAVE) {
//45deg
this.CTYPE = TileMapCell.CTYPE_45DEG;
if(this.ID == TileMapCell.TID_45DEGpn) {
console.log('set tile as 45deg pn');
this.signx = 1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
;
this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
;
} else if(this.ID == TileMapCell.TID_45DEGnn) {
this.signx = -1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
;
this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
;
} else if(this.ID == TileMapCell.TID_45DEGnp) {
this.signx = -1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
;
this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
;
} else if(this.ID == TileMapCell.TID_45DEGpp) {
this.signx = 1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2//get slope _unit_ normal
;
this.sy = this.signy / Math.SQRT2//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_CONVEX) {
//concave
this.CTYPE = TileMapCell.CTYPE_CONCAVE;
if(this.ID == TileMapCell.TID_CONCAVEpn) {
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONCAVEnn) {
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONCAVEnp) {
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONCAVEpp) {
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_22DEGs) {
//convex
this.CTYPE = TileMapCell.CTYPE_CONVEX;
if(this.ID == TileMapCell.TID_CONVEXpn) {
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONVEXnn) {
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONVEXnp) {
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
} else if(this.ID == TileMapCell.TID_CONVEXpp) {
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_22DEGb) {
//22deg small
this.CTYPE = TileMapCell.CTYPE_22DEGs;
if(this.ID == TileMapCell.TID_22DEGpnS) {
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGnnS) {
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGnpS) {
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGppS) {
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_67DEGs) {
//22deg big
this.CTYPE = TileMapCell.CTYPE_22DEGb;
if(this.ID == TileMapCell.TID_22DEGpnB) {
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGnnB) {
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGnpB) {
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else if(this.ID == TileMapCell.TID_22DEGppB) {
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_67DEGb) {
//67deg small
this.CTYPE = TileMapCell.CTYPE_67DEGs;
if(this.ID == TileMapCell.TID_67DEGpnS) {
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGnnS) {
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGnpS) {
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGppS) {
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else if(this.ID < TileMapCell.CTYPE_HALF) {
//67deg big
this.CTYPE = TileMapCell.CTYPE_67DEGb;
if(this.ID == TileMapCell.TID_67DEGpnB) {
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGnnB) {
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGnpB) {
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else if(this.ID == TileMapCell.TID_67DEGppB) {
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
} else {
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
} else {
//half-full tile
this.CTYPE = TileMapCell.CTYPE_HALF;
if(this.ID == TileMapCell.TID_HALFd) {
this.signx = 0;
this.signy = -1;
this.sx = this.signx;
this.sy = this.signy;
} else if(this.ID == TileMapCell.TID_HALFu) {
this.signx = 0;
this.signy = 1;
this.sx = this.signx;
this.sy = this.signy;
} else if(this.ID == TileMapCell.TID_HALFl) {
this.signx = 1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
} else if(this.ID == TileMapCell.TID_HALFr) {
this.signx = -1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
} else {
//trace("BAAD TILE!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
} else {
//TID_EMPTY
this.CTYPE = TileMapCell.CTYPE_EMPTY;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
};
return TileMapCell;
})();
Physics.TileMapCell = TileMapCell;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));