mirror of
https://github.com/photonstorm/phaser
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114 lines
4.7 KiB
JavaScript
114 lines
4.7 KiB
JavaScript
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/// <reference path="../_definitions.ts" />
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/**
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* Phaser - SignalBinding
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*
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* An object that represents a binding between a Signal and a listener function.
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* Based on JS Signals by Miller Medeiros. Converted by TypeScript by Richard Davey.
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* Released under the MIT license
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* http://millermedeiros.github.com/js-signals/
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*/
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var Phaser;
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(function (Phaser) {
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var SignalBinding = (function () {
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/**
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* Object that represents a binding between a Signal and a listener function.
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* <br />- <strong>This is an internal constructor and shouldn't be called by regular users.</strong>
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* <br />- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
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* @author Miller Medeiros
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* @constructor
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* @internal
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* @name SignalBinding
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* @param {Signal} signal Reference to Signal object that listener is currently bound to.
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* @param {Function} listener Handler function bound to the signal.
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* @param {bool} isOnce If binding should be executed just once.
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* @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function).
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* @param {Number} [priority] The priority level of the event listener. (default = 0).
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*/
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function SignalBinding(signal, listener, isOnce, listenerContext, priority) {
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if (typeof priority === "undefined") { priority = 0; }
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/**
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* If binding is active and should be executed.
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* @type bool
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*/
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this.active = true;
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/**
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* Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters)
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* @type Array|null
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*/
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this.params = null;
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this._listener = listener;
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this._isOnce = isOnce;
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this.context = listenerContext;
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this._signal = signal;
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this.priority = priority || 0;
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}
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SignalBinding.prototype.execute = /**
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* Call listener passing arbitrary parameters.
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* <p>If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.</p>
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* @param {Array} [paramsArr] Array of parameters that should be passed to the listener
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* @return {*} Value returned by the listener.
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*/
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function (paramsArr) {
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var handlerReturn;
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var params;
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if(this.active && !!this._listener) {
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params = this.params ? this.params.concat(paramsArr) : paramsArr;
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handlerReturn = this._listener.apply(this.context, params);
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if(this._isOnce) {
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this.detach();
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}
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}
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return handlerReturn;
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};
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SignalBinding.prototype.detach = /**
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* Detach binding from signal.
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* - alias to: mySignal.remove(myBinding.getListener());
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* @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached.
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*/
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function () {
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return this.isBound() ? this._signal.remove(this._listener, this.context) : null;
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};
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SignalBinding.prototype.isBound = /**
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* @return {bool} `true` if binding is still bound to the signal and have a listener.
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*/
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function () {
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return (!!this._signal && !!this._listener);
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};
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SignalBinding.prototype.isOnce = /**
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* @return {bool} If SignalBinding will only be executed once.
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*/
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function () {
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return this._isOnce;
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};
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SignalBinding.prototype.getListener = /**
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* @return {Function} Handler function bound to the signal.
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*/
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function () {
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return this._listener;
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};
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SignalBinding.prototype.getSignal = /**
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* @return {Signal} Signal that listener is currently bound to.
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*/
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function () {
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return this._signal;
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};
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SignalBinding.prototype._destroy = /**
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* Delete instance properties
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* @private
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*/
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function () {
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delete this._signal;
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delete this._listener;
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delete this.context;
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};
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SignalBinding.prototype.toString = /**
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* @return {string} String representation of the object.
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*/
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function () {
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return '[SignalBinding isOnce:' + this._isOnce + ', isBound:' + this.isBound() + ', active:' + this.active + ']';
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};
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return SignalBinding;
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})();
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Phaser.SignalBinding = SignalBinding;
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})(Phaser || (Phaser = {}));
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