phaser/todo/TS Source/core/PluginManager.js

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/// <reference path="../_definitions.ts" />
/**
* Phaser - PluginManager
*/
var Phaser;
(function (Phaser) {
var PluginManager = (function () {
function PluginManager(game, parent) {
this.game = game;
this._parent = parent;
this.plugins = [];
}
PluginManager.prototype.add = /**
* Add a new Plugin to the PluginManager.
* The plugins game and parent reference are set to this game and pluginmanager parent.
* @type {Phaser.Plugin}
*/
function (plugin) {
var result = false;
// Prototype?
if(typeof plugin === 'function') {
plugin = new plugin(this.game, this._parent);
} else {
plugin.game = this.game;
plugin.parent = this._parent;
}
// Check for methods now to avoid having to do this every loop
if(typeof plugin['preUpdate'] === 'function') {
plugin.hasPreUpdate = true;
result = true;
}
if(typeof plugin['update'] === 'function') {
plugin.hasUpdate = true;
result = true;
}
if(typeof plugin['postUpdate'] === 'function') {
plugin.hasPostUpdate = true;
result = true;
}
if(typeof plugin['preRender'] === 'function') {
plugin.hasPreRender = true;
result = true;
}
if(typeof plugin['render'] === 'function') {
plugin.hasRender = true;
result = true;
}
if(typeof plugin['postRender'] === 'function') {
plugin.hasPostRender = true;
result = true;
}
// The plugin must have at least one of the above functions to be added to the PluginManager.
if(result == true) {
if(plugin.hasPreUpdate || plugin.hasUpdate || plugin.hasPostUpdate) {
plugin.active = true;
}
if(plugin.hasPreRender || plugin.hasRender || plugin.hasPostRender) {
plugin.visible = true;
}
this._pluginsLength = this.plugins.push(plugin);
return plugin;
} else {
return null;
}
};
PluginManager.prototype.remove = function (plugin) {
// TODO :)
this._pluginsLength--;
};
PluginManager.prototype.preUpdate = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].active && this.plugins[this._p].hasPreUpdate) {
this.plugins[this._p].preUpdate();
}
}
};
PluginManager.prototype.update = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].active && this.plugins[this._p].hasUpdate) {
this.plugins[this._p].update();
}
}
};
PluginManager.prototype.postUpdate = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].active && this.plugins[this._p].hasPostUpdate) {
this.plugins[this._p].postUpdate();
}
}
};
PluginManager.prototype.preRender = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].visible && this.plugins[this._p].hasPreRender) {
this.plugins[this._p].preRender();
}
}
};
PluginManager.prototype.render = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].visible && this.plugins[this._p].hasRender) {
this.plugins[this._p].render();
}
}
};
PluginManager.prototype.postRender = function () {
for(this._p = 0; this._p < this._pluginsLength; this._p++) {
if(this.plugins[this._p].visible && this.plugins[this._p].hasPostRender) {
this.plugins[this._p].postRender();
}
}
};
PluginManager.prototype.destroy = function () {
this.plugins.length = 0;
this._pluginsLength = 0;
this.game = null;
this._parent = null;
};
return PluginManager;
})();
Phaser.PluginManager = PluginManager;
})(Phaser || (Phaser = {}));