mirror of
https://github.com/photonstorm/phaser
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139 lines
4.8 KiB
JavaScript
139 lines
4.8 KiB
JavaScript
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/// <reference path="../_definitions.ts" />
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/**
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* FrameData
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*
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* FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser.
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*
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* @package Phaser.FrameData
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
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*/
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var Phaser;
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(function (Phaser) {
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var FrameData = (function () {
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/**
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* FrameData constructor
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*/
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function FrameData() {
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this._frames = [];
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this._frameNames = [];
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}
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Object.defineProperty(FrameData.prototype, "total", {
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get: function () {
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return this._frames.length;
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},
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enumerable: true,
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configurable: true
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});
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FrameData.prototype.addFrame = /**
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* Add a new frame.
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* @param frame {Frame} The frame you want to add.
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* @return {Frame} The frame you just added.
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*/
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function (frame) {
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frame.index = this._frames.length;
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this._frames.push(frame);
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if(frame.name !== '') {
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this._frameNames[frame.name] = frame.index;
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}
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return frame;
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};
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FrameData.prototype.getFrame = /**
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* Get a frame by its index.
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* @param index {number} Index of the frame you want to get.
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* @return {Frame} The frame you want.
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*/
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function (index) {
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if(this._frames[index]) {
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return this._frames[index];
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}
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return null;
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};
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FrameData.prototype.getFrameByName = /**
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* Get a frame by its name.
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* @param name {string} Name of the frame you want to get.
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* @return {Frame} The frame you want.
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*/
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function (name) {
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if(this._frameNames[name] !== '') {
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return this._frames[this._frameNames[name]];
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}
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return null;
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};
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FrameData.prototype.checkFrameName = /**
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* Check whether there's a frame with given name.
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* @param name {string} Name of the frame you want to check.
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* @return {bool} True if frame with given name found, otherwise return false.
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*/
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function (name) {
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if(this._frameNames[name] == null) {
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return false;
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}
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return true;
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};
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FrameData.prototype.getFrameRange = /**
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* Get ranges of frames in an array.
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* @param start {number} Start index of frames you want.
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* @param end {number} End index of frames you want.
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* @param [output] {Frame[]} result will be added into this array.
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* @return {Frame[]} Ranges of specific frames in an array.
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*/
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function (start, end, output) {
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if (typeof output === "undefined") { output = []; }
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for(var i = start; i <= end; i++) {
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output.push(this._frames[i]);
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}
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return output;
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};
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FrameData.prototype.getFrameIndexes = /**
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* Get all indexes of frames by giving their name.
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* @param [output] {number[]} result will be added into this array.
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* @return {number[]} Indexes of specific frames in an array.
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*/
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function (output) {
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if (typeof output === "undefined") { output = []; }
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output.length = 0;
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for(var i = 0; i < this._frames.length; i++) {
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output.push(i);
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}
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return output;
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};
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FrameData.prototype.getFrameIndexesByName = /**
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* Get the frame indexes by giving the frame names.
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* @param [output] {number[]} result will be added into this array.
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* @return {number[]} Names of specific frames in an array.
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*/
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function (input) {
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var output = [];
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for(var i = 0; i < input.length; i++) {
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if(this.getFrameByName(input[i])) {
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output.push(this.getFrameByName(input[i]).index);
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}
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}
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return output;
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};
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FrameData.prototype.getAllFrames = /**
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* Get all frames in this frame data.
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* @return {Frame[]} All the frames in an array.
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*/
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function () {
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return this._frames;
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};
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FrameData.prototype.getFrames = /**
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* Get All frames with specific ranges.
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* @param range {number[]} Ranges in an array.
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* @return {Frame[]} All frames in an array.
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*/
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function (range) {
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var output = [];
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for(var i = 0; i < range.length; i++) {
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output.push(this._frames[i]);
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}
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return output;
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};
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return FrameData;
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})();
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Phaser.FrameData = FrameData;
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})(Phaser || (Phaser = {}));
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