2018-02-23 03:44:22 +00:00
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var RenderTextureWebGL = {
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2018-02-23 17:09:27 +00:00
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fill: function (rgb)
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2018-02-23 03:44:22 +00:00
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{
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2018-02-23 17:09:27 +00:00
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var ur = ((rgb >> 16)|0) & 0xff;
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var ug = ((rgb >> 8)|0) & 0xff;
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var ub = (rgb|0) & 0xff;
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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2018-02-23 03:44:22 +00:00
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return this;
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},
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clear: function ()
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{
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this.renderer.setFramebuffer(this.framebuffer);
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var gl = this.gl;
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this.renderer.setFramebuffer(null);
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return this;
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},
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draw: function (texture, x, y)
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{
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this.renderer.setFramebuffer(this.framebuffer);
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this.renderer.pipelines.TextureTintPipeline.drawTexture(texture, x, y, 0, 0, texture.width, texture.height, this.currentMatrix);
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this.renderer.setFramebuffer(null);
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return this;
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},
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drawFrame: function (texture, x, y, frame)
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{
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this.renderer.setFramebuffer(this.framebuffer);
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this.renderer.pipelines.TextureTintPipeline.drawTexture(texture, frame.x, frame.y, frame.width, frame.height, texture.width, texture.height, this.currentMatrix);
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this.renderer.setFramebuffer(null);
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return this;
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}
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};
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module.exports = RenderTextureWebGL;
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