mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
77 lines
1.5 KiB
JavaScript
77 lines
1.5 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
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game.load.image('player', 'assets/sprites/phaser-dude.png');
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}
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var map;
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var p;
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var cursors;
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function create() {
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game.stage.backgroundColor = '#787878';
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map = game.add.tilemap(0, 0, 'mario');
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// floor
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map.setCollisionRange(80, 97, true, true, true, true);
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// one-ways
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map.setCollisionRange(15, 17, true, true, false, true);
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p = game.add.sprite(32, 32, 'player');
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p.body.gravity.y = 10;
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p.body.bounce.y = 0.4;
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p.body.collideWorldBounds = true;
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game.world.setBounds(0, 0, map.width, 600);
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game.camera.follow(p);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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map.collide(p);
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p.body.velocity.x = 0;
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if (cursors.up.isDown)
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{
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if (p.body.touching.down)
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{
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p.body.velocity.y = -400;
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}
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}
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else if (cursors.down.isDown)
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{
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// game.camera.y += 4;
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}
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if (cursors.left.isDown)
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{
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p.body.velocity.x = -150;
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}
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else if (cursors.right.isDown)
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{
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p.body.velocity.x = 150;
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}
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}
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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// game.debug.renderSpriteCorners(p);
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game.debug.renderSpriteCollision(p, 32, 320);
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}
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