mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
33 lines
1.1 KiB
JavaScript
33 lines
1.1 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
game.stage.backgroundColor = '#454645';
|
||
|
|
||
|
// By default Phaser only starts 2 pointers (enough for 2 fingers at once)
|
||
|
|
||
|
// addPointer tells Phaser to add another pointer to Input, so here we are basically saying "allow up to 6 pointers + the mouse"
|
||
|
|
||
|
// Note: on iOS as soon as you use 6 fingers you'll active the minimise app gesture - and there's nothing we can do to stop that, sorry
|
||
|
|
||
|
game.input.addPointer();
|
||
|
game.input.addPointer();
|
||
|
game.input.addPointer();
|
||
|
game.input.addPointer();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
// Just renders out the pointer data when you touch the canvas
|
||
|
game.debug.renderPointer(game.input.mousePointer);
|
||
|
game.debug.renderPointer(game.input.pointer1);
|
||
|
game.debug.renderPointer(game.input.pointer2);
|
||
|
game.debug.renderPointer(game.input.pointer3);
|
||
|
game.debug.renderPointer(game.input.pointer4);
|
||
|
game.debug.renderPointer(game.input.pointer5);
|
||
|
game.debug.renderPointer(game.input.pointer6);
|
||
|
|
||
|
}
|