mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
36 lines
879 B
JavaScript
36 lines
879 B
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
||
|
game.load.image('atari2', 'assets/sprites/atari800xl.png');
|
||
|
|
||
|
}
|
||
|
|
||
|
var atari1;
|
||
|
var atari2;
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// Items are rendered in the depth order in which they are added to the Group
|
||
|
atari1 = game.add.sprite(100, 100, 'atari1');
|
||
|
atari2 = game.add.sprite(250, 90, 'atari2');
|
||
|
|
||
|
game.input.onTap.add(swapSprites, this);
|
||
|
|
||
|
}
|
||
|
|
||
|
function swapSprites() {
|
||
|
|
||
|
//The 2 Sprites are in the global world Group (World class extends the Group class), but this will work for any Group:
|
||
|
game.world.swap(atari1, atari2);
|
||
|
|
||
|
}
|
||
|
|
||
|
function render () {
|
||
|
|
||
|
game.debug.renderText('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
|
||
|
|
||
|
}
|