mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
||
|
|
||
|
var robot;
|
||
|
var eye;
|
||
|
var body;
|
||
|
var leftArm;
|
||
|
var rightArm;
|
||
|
var leftLeg;
|
||
|
var rightLeg;
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.image('eye', 'assets/sprites/robot/eye.png');
|
||
|
game.load.image('body', 'assets/sprites/robot/body.png');
|
||
|
game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
|
||
|
game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
|
||
|
game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
|
||
|
game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
|
||
|
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// Use groups of sprites to create a big robot.
|
||
|
// Robot itself, you can subclass group class in a real game.
|
||
|
robot = game.add.group();
|
||
|
|
||
|
// Robot components.
|
||
|
leftArm = robot.create(90, 175, 'arm-l');
|
||
|
rightArm = robot.create(549, 175, 'arm-r');
|
||
|
leftLeg = robot.create(270, 325, 'leg-l');
|
||
|
rightLeg = robot.create(410, 325, 'leg-r');
|
||
|
body = robot.create(219, 32, 'body');
|
||
|
eye = robot.create(335, 173,'eye');
|
||
|
|
||
|
// Tween the robot's size, so all the components also scaled.
|
||
|
game.add.tween(robot._container.scale).to( {x: 1.2, y: 1.2}, 1000, Phaser.Easing.Back.InOut, true, 0, false).yoyo(true);
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
|
||
|
|
||
|
}
|