mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
61 lines
1.3 KiB
JavaScript
61 lines
1.3 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
|
||
|
game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
|
||
|
|
||
|
}
|
||
|
|
||
|
var timer;
|
||
|
var cycle;
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// Add some items.
|
||
|
var item;
|
||
|
|
||
|
for (var i = 0; i < 3; i++)
|
||
|
{
|
||
|
// Give the items a different alpha increase speed.
|
||
|
item = game.add.sprite(290, 98 * (i + 1), 'item', i);
|
||
|
|
||
|
// An item beside the left one.
|
||
|
item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
|
||
|
}
|
||
|
|
||
|
// Set a timer so we can perform an action after a delay.
|
||
|
timer = 0;
|
||
|
cycle = 1000;
|
||
|
|
||
|
}
|
||
|
|
||
|
function update() {
|
||
|
|
||
|
if (game.time.now > timer)
|
||
|
{
|
||
|
// Update timer.
|
||
|
timer = game.time.now +cycle;
|
||
|
|
||
|
// Get the first alive item and kill it.
|
||
|
var item = game.world.getFirstAlive();
|
||
|
|
||
|
if (item)
|
||
|
{
|
||
|
item.kill();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
game.debug.renderText('One item will be killed each second.', 280, 420);
|
||
|
|
||
|
// Get living and dead number of a group.
|
||
|
game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
|
||
|
|
||
|
}
|