phaser/examples/assets/games/tanks/tanks.tps

173 lines
5.6 KiB
Text
Raw Normal View History

2013-10-09 03:31:08 +00:00
<?xml version="1.0" encoding="UTF-8"?>
<data version="1.0">
<struct type="Settings">
<key>fileFormatVersion</key>
<int>1</int>
<key>variation</key>
<string>main</string>
<key>verbose</key>
<false/>
<key>autoSDSettings</key>
<array/>
<key>allowRotation</key>
<false/>
<key>quiet</key>
<false/>
<key>premultiplyAlpha</key>
<false/>
<key>shapeDebug</key>
<false/>
<key>dpi</key>
<uint>72</uint>
<key>dataFormat</key>
<string>json-array</string>
<key>textureFileName</key>
<filename>tanks.png</filename>
<key>flipPVR</key>
<false/>
<key>ditherType</key>
<enum type="SettingsBase::DitherType">NearestNeighbour</enum>
<key>backgroundColor</key>
<uint>0</uint>
<key>libGdx</key>
<struct type="LibGDX">
<key>filtering</key>
<struct type="LibGDXFiltering">
<key>x</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
<key>y</key>
<enum type="LibGDXFiltering::Filtering">Linear</enum>
</struct>
</struct>
<key>shapePadding</key>
<uint>0</uint>
<key>jpgQuality</key>
<uint>80</uint>
<key>pngOptimizationLevel</key>
<uint>0</uint>
<key>textureSubPath</key>
<string></string>
<key>textureFormat</key>
<enum type="SettingsBase::TextureFormat">png</enum>
<key>borderPadding</key>
<uint>0</uint>
<key>maxTextureSize</key>
<QSize>
<key>width</key>
<int>512</int>
<key>height</key>
<int>512</int>
</QSize>
<key>fixedTextureSize</key>
<QSize>
<key>width</key>
<int>-1</int>
<key>height</key>
<int>-1</int>
</QSize>
<key>reduceBorderArtifacts</key>
<false/>
<key>algorithmSettings</key>
<struct type="AlgorithmSettings">
<key>algorithm</key>
<enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
<key>freeSizeMode</key>
<enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
<key>sizeConstraints</key>
<enum type="AlgorithmSettings::SizeConstraints">AnySize</enum>
<key>forceSquared</key>
<false/>
<key>forceWordAligned</key>
<false/>
<key>maxRects</key>
<struct type="AlgorithmMaxRectsSettings">
<key>heuristic</key>
<enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
</struct>
<key>basic</key>
<struct type="AlgorithmBasicSettings">
<key>sortBy</key>
<enum type="AlgorithmBasicSettings::SortBy">Name</enum>
<key>order</key>
<enum type="AlgorithmBasicSettings::Order">Ascending</enum>
</struct>
</struct>
<key>andEngine</key>
<struct type="AndEngine">
<key>minFilter</key>
<enum type="AndEngine::MinFilter">Linear</enum>
<key>packageName</key>
<string>Texture</string>
<key>javaFileName</key>
<filename>tanks.java</filename>
<key>wrap</key>
<struct type="AndEngineWrap">
<key>s</key>
<enum type="AndEngineWrap::Wrap">Clamp</enum>
<key>t</key>
<enum type="AndEngineWrap::Wrap">Clamp</enum>
</struct>
<key>magFilter</key>
<enum type="AndEngine::MagFilter">MagLinear</enum>
</struct>
<key>dataFileName</key>
<filename>tanks.json</filename>
<key>multiPack</key>
<false/>
<key>mainExtension</key>
<string></string>
<key>forceIdenticalLayout</key>
<false/>
<key>outputFormat</key>
<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
<key>contentProtection</key>
<struct type="ContentProtection">
<key>key</key>
<string></string>
</struct>
<key>autoAliasEnabled</key>
<true/>
<key>trimSpriteNames</key>
<true/>
<key>globalSpriteSettings</key>
<struct type="SpriteSettings">
<key>scale</key>
<double>1</double>
<key>scaleMode</key>
<enum type="ScaleMode">Smooth</enum>
<key>innerPadding</key>
<uint>0</uint>
<key>extrude</key>
<uint>0</uint>
<key>trimThreshold</key>
<uint>1</uint>
<key>trimMode</key>
<enum type="SpriteSettings::TrimMode">Trim</enum>
<key>heuristicMask</key>
<false/>
</struct>
<key>fileList</key>
<array>
<filename>shadow.png</filename>
<filename>tank1.png</filename>
<filename>tank2.png</filename>
<filename>tank3.png</filename>
<filename>tank4.png</filename>
<filename>tank5.png</filename>
<filename>tank6.png</filename>
<filename>tracks.png</filename>
<filename>turret.png</filename>
</array>
<key>ignoreFileList</key>
<array/>
<key>replaceList</key>
<array/>
<key>ignoredWarnings</key>
<array/>
<key>commonDivisorX</key>
<uint>1</uint>
<key>commonDivisorY</key>
<uint>1</uint>
</struct>
</data>