phaser/src/math/const.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var MATH_CONST = {
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/**
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* The value of PI * 2.
*
* @name Phaser.Math.PI2
* @type {number}
* @since 3.0.0
*/
PI2: Math.PI * 2,
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/**
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* The value of PI * 0.5.
*
* @name Phaser.Math.TAU
* @type {number}
* @since 3.0.0
*/
TAU: Math.PI * 0.5,
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/**
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* An epsilon value (1.0e-6)
*
* @name Phaser.Math.EPSILON
* @type {number}
* @since 3.0.0
*/
EPSILON: 1.0e-6,
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/**
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* For converting degrees to radians (PI / 180)
*
* @name Phaser.Math.DEG_TO_RAD
* @type {number}
* @since 3.0.0
*/
DEG_TO_RAD: Math.PI / 180,
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/**
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* For converting radians to degrees (180 / PI)
*
* @name Phaser.Math.RAD_TO_DEG
* @type {number}
* @since 3.0.0
*/
RAD_TO_DEG: 180 / Math.PI,
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/**
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* An instance of the Random Number Generator.
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* This is not set until the Game boots.
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*
* @name Phaser.Math.RND
* @type {Phaser.Math.RandomDataGenerator}
* @since 3.0.0
*/
RND: null
};
module.exports = MATH_CONST;