phaser/src/physics/arcade/ArcadePhysics.js

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var Class = require('../../utils/Class');
var Factory = require('./Factory');
var GetFastValue = require('../../utils/object/GetFastValue');
var Merge = require('../../utils/object/Merge');
var PluginManager = require('../../plugins/PluginManager');
var World = require('./World');
// Phaser.Physics.Arcade.ArcadePhysics
var ArcadePhysics = new Class({
initialize:
function ArcadePhysics (scene)
{
// The Scene that owns this plugin
this.scene = scene;
this.systems = scene.sys;
this.mapping = 'physics';
this.systems.events.on('boot', this.boot, this);
this.config = this.getConfig();
this.world;
this.add;
},
getConfig: function ()
{
var gameConfig = this.systems.game.config.physics;
var sceneConfig = this.systems.settings.physics;
var config = Merge(
GetFastValue(sceneConfig, 'arcade', {}),
GetFastValue(gameConfig, 'arcade', {})
);
return config;
},
boot: function ()
{
this.world = new World(this.scene, this.config);
this.add = new Factory(this.world);
this.systems.inject(this);
this.systems.events.on('update', this.update, this);
this.systems.events.on('postupdate', this.postUpdate, this);
this.systems.events.on('shutdown', this.shutdown, this);
this.systems.events.on('destroy', this.destroy, this);
},
update: function (time, delta)
{
this.world.update(time, delta);
},
postUpdate: function ()
{
this.world.postUpdate();
},
overlap: function (object1, object2, overlapCallback, processCallback, callbackContext)
{
if (overlapCallback === undefined) { overlapCallback = null; }
if (processCallback === undefined) { processCallback = null; }
if (callbackContext === undefined) { callbackContext = overlapCallback; }
return this.world.collideObjects(object1, object2, overlapCallback, processCallback, callbackContext, true);
},
collide: function (object1, object2, collideCallback, processCallback, callbackContext)
{
if (collideCallback === undefined) { collideCallback = null; }
if (processCallback === undefined) { processCallback = null; }
if (callbackContext === undefined) { callbackContext = collideCallback; }
return this.world.collideObjects(object1, object2, collideCallback, processCallback, callbackContext, false);
},
// Utils
accelerateTo: require('./utils/AccelerateTo'),
accelerateToObject: require('./utils/AccelerateToObject'),
closest: require('./utils/Closest'),
furthest: require('./utils/Furthest'),
moveTo: require('./utils/MoveTo'),
moveToObject: require('./utils/MoveToObject'),
velocityFromAngle: require('./utils/VelocityFromAngle'),
velocityFromRotation: require('./utils/VelocityFromRotation'),
shutdown: function ()
{
this.world.shutdown();
},
destroy: function ()
{
this.world.destroy();
}
});
PluginManager.register('arcadePhysics', ArcadePhysics);
module.exports = ArcadePhysics;