phaser/src/tilemaps/components/GetTileAtWorldXY.js

34 lines
1.3 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2022-02-28 14:29:51 +00:00
* @copyright 2022 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
2017-11-16 19:27:52 +00:00
var GetTileAt = require('./GetTileAt');
var Vector2 = require('../../math/Vector2');
var point = new Vector2();
2017-11-16 19:27:52 +00:00
2017-11-27 13:33:30 +00:00
/**
* Gets a tile at the given world coordinates from the given layer.
*
2018-02-08 01:08:59 +00:00
* @function Phaser.Tilemaps.Components.GetTileAtWorldXY
* @since 3.0.0
*
2017-11-27 13:33:30 +00:00
* @param {number} worldX - X position to get the tile from (given in pixels)
* @param {number} worldY - Y position to get the tile from (given in pixels)
2020-11-23 10:48:24 +00:00
* @param {boolean} nonNull - If true, function won't return null for empty tiles, but a Tile object with an index of -1.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
2018-02-08 02:02:37 +00:00
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
2020-11-23 10:48:24 +00:00
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
2017-11-27 13:33:30 +00:00
*/
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
2017-11-16 19:27:52 +00:00
{
layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera);
return GetTileAt(point.x, point.y, nonNull, layer);
2017-11-16 19:27:52 +00:00
};
module.exports = GetTileAtWorldXY;