mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
44 lines
1.3 KiB
HTML
44 lines
1.3 KiB
HTML
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a(nother) new beginning</title>
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<script src="../src/Phaser.js"></script>
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<script src="../src/system/Device.js"></script>
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<script src="../src/core/SignalBinding.js"></script>
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<script src="../src/core/Signal.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Point.js"></script>
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<script src="../src/geom/Circle.js"></script>
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<script src="../src/net/Net.js"></script>
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<script src="../src/time/Time.js"></script>
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<script src="../src/animation/Animation.js"></script>
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<script src="../src/animation/Frame.js"></script>
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<script src="../src/animation/FrameData.js"></script>
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<script src="../src/animation/Parser.js"></script>
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<script src="../src/loader/Cache.js"></script>
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<script src="../src/loader/Loader.js"></script>
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<script src="../src/Game.js"></script>
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</head>
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<body>
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<script type="text/javascript">
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var game = new Phaser.Game(this, '', 800, 600);
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var a = new Phaser.Point(100, 100);
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var b = new Phaser.Point(200, 100);
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console.log('Point A', a.toString());
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console.log('Point B', b.toString());
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a.add(b.x, b.y);
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console.log('Point A + B', a.toString());
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console.log('Distance between A and B', Phaser.Point.distance(a, b));
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</script>
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</body>
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</html>
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