2013-05-28 20:38:37 +00:00
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/// <reference path="../Game.ts" />
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/// <reference path="../cameras/Camera.ts" />
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/// <reference path="IRenderer.ts" />
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module Phaser {
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export class HeadlessRenderer implements Phaser.IRenderer {
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2013-05-29 01:58:56 +00:00
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constructor(game: Phaser.Game) {
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2013-05-28 20:38:37 +00:00
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this._game = game;
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}
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/**
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* The essential reference to the main game object
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*/
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2013-05-29 01:58:56 +00:00
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private _game: Phaser.Game;
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2013-05-28 20:38:37 +00:00
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public render() {}
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public renderSprite(camera: Camera, sprite: Sprite): bool {
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// Render checks (needs inCamera check added)
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if (sprite.scale.x == 0 || sprite.scale.y == 0 || sprite.texture.alpha < 0.1)
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{
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return false;
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}
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return true;
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}
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// Add Tilemap, ScrollZone, etc?
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}
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}
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