phaser/examples/time/remove event.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
var counters = [];
var text = [];
var timerEvents = [];
var i = 9;
function create() {
game.stage.backgroundColor = '#6688ee';
for (var i = 0; i < 10; i++)
{
counters[i] = 0;
text[i] = game.add.text(game.world.centerX, 80 + (40 * i), 'Counter ' + i + ' = 0', { font: "32px Arial", fill: "#ffffff", align: "center" });
text[i].anchor.setTo(0.5, 0);
// Here we create our timer events. They will be set to loop at a random value between 250ms and 1000ms
timerEvents[i] = game.time.events.loop(game.rnd.integerInRange(250, 1000), updateCounter, this, i);
}
// Click to remove
game.input.onDown.add(removeCounter, this);
}
function updateCounter(idx) {
counters[idx]++;
text[idx].setText('Counter ' + idx + ' = ' + counters[idx]);
}
function removeCounter() {
if (i >= 0)
{
// Removes the timer, starting with the top one and working down
game.time.events.remove(timerEvents[i]);
// Just updates the text
text[i].style.fill = '#3344aa';
text[i].setText('Counter ' + i + ' removed');
i--;
}
}
function render() {
game.debug.renderText("Queued events: " + game.time.events.length + ' - click to remove', 32, 32);
}