phaser/v3/src/gameobjects/tilemap/dynamic/TilemapWebGLRenderer.js

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var GameObject = require('../../GameObject');
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var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== gameObject.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
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{
return;
}
gameObject.cull(camera);
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var renderTiles = gameObject.culledTiles;
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var length = renderTiles.length;
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var batch = renderer.spriteBatch;
var texture = gameObject.texture.source[0].glTexture;
var textureWidth = texture.width;
var textureHeight = texture.height;
var renderTarget = gameObject.renderTarget;
var scrollFactorX = gameObject.scrollFactorX;
var scrollFactorY = gameObject.scrollFactorY;
var alpha = gameObject.alpha;
var x = gameObject.x;
var y = gameObject.y;
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for (var index = 0; index < length; ++index)
{
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var tile = renderTiles[index];
if (tile.id <= 0 && gameObject.skipIndexZero)
{
continue;
}
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batch.addTileTextureRect(
texture,
x + tile.x, y + tile.y, tile.width, tile.height, alpha * tile.alpha, tile.tint,
scrollFactorX, scrollFactorY,
textureWidth, textureHeight,
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tile.frameX, tile.frameY, tile.frameWidth, tile.frameHeight,
camera,
renderTarget
);
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}
};
module.exports = TilemapWebGLRenderer;