mirror of
https://github.com/photonstorm/phaser
synced 2025-01-25 19:35:15 +00:00
187 lines
4.1 KiB
JavaScript
187 lines
4.1 KiB
JavaScript
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var mathCos = Math.cos;
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var mathSin = Math.sin;
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var mathSqrt = Math.sqrt;
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var mathAcos = Math.acos;
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var mathAtan = Math.atan;
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var Transform2DMatrix = function (a, b, c, d, tx, ty)
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{
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a = typeof a === 'number' ? a : 1;
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b = typeof b === 'number' ? b : 0;
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c = typeof c === 'number' ? c : 0;
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d = typeof d === 'number' ? d : 1;
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tx = typeof tx === 'number' ? tx : 0;
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ty = typeof ty === 'number' ? ty : 0;
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this.matrix = new Float32Array([a, b, c, d, tx, ty]);
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this.decomposedMatrix = {
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translateX: 0,
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translateY: 0,
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scaleX: 1,
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scaleY: 1,
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rotation: 0
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};
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};
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Transform2DMatrix.prototype.loadIdentity = function ()
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{
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var matrix = this.matrix;
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matrix[0] = 1;
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matrix[1] = 0;
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matrix[2] = 0;
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matrix[3] = 1;
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matrix[4] = 0;
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matrix[5] = 0;
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return this;
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};
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Transform2DMatrix.prototype.translate = function (x, y)
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{
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var matrix = this.matrix;
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matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4];
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matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5];
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return this;
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};
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Transform2DMatrix.prototype.scale = function (x, y)
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{
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var matrix = this.matrix;
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matrix[0] = matrix[0] * x;
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matrix[1] = matrix[1] * x;
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matrix[2] = matrix[2] * y;
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matrix[3] = matrix[3] * y;
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return this;
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};
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Transform2DMatrix.prototype.rotate = function (radian)
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{
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var sr = mathSin(radian);
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var cr = mathCos(radian);
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matrix[0] = a * cr + c * sr;
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matrix[1] = b * cr + d * sr;
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matrix[2] = a * -sr + c * cr;
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matrix[3] = b * -sr + d * cr;
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return this;
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};
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Transform2DMatrix.prototype.multiply = function (otherMatrix)
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{
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var matrix = this.matrix;
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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var a1 = otherMatrix[0];
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var b1 = otherMatrix[1];
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var c1 = otherMatrix[2];
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var d1 = otherMatrix[3];
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var tx1 = otherMatrix[4];
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var ty1 = otherMatrix[5];
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matrix[0] = a1 * a0 + b1 * c0;
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matrix[1] = a1 * b0 + b1 * d0;
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matrix[2] = c1 * a0 + d1 * c0;
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matrix[3] = c1 * b0 + d1 * d0;
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matrix[4] = tx1 * a0 + ty1 * c0 + tx0;
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matrix[5] = tx1 * b0 + ty1 * d0 + ty0;
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return this;
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};
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Transform2DMatrix.prototype.transform = function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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matrix[0] = a * a0 + b * c0;
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matrix[1] = a * b0 + b * d0;
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matrix[2] = c * a0 + d * c0;
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matrix[3] = c * b0 + d * d0;
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matrix[4] = tx * a0 + ty * c0 + tx0;
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matrix[5] = tx * b0 + ty * d0 + ty0;
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return this;
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};
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Transform2DMatrix.prototype.setTransform = function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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matrix[0] = a;
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matrix[1] = b;
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matrix[2] = c;
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matrix[3] = d;
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matrix[4] = tx;
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matrix[5] = ty;
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return this;
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};
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Transform2DMatrix.prototype.decomposeMatrix = function ()
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{
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var decomposedMatrix = this.decomposedMatrix;
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var a2 = a * a;
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var b2 = b * b;
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var c2 = c * c;
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var d2 = d * d;
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var sx = mathSqrt(a2 + c2);
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var sy = mathSqrt(b2 + d2);
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decomposedMatrix.translateX = matrix[4];
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decomposedMatrix.translateY = matrix[5];
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decomposedMatrix.scaleX = sx;
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decomposedMatrix.scaleY = sy;
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decomposedMatrix.rotation = mathAcos(a / sx) * (mathAtan(-c / a) < 0 ? -1 : 1);
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return decomposedMatrix;
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};
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Transform2DMatrix.prototype.fromTransform2D = function (transform2D)
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{
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this.loadIdentity().
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translate(transform2D.x, transform2D.y).
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rotate(transform2D.angle).
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scale(transform2D.scaleX, transform2D.scaleY);
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return this;
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};
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var Transform2D = function (x, y)
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{
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this.x = x;
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this.y = y;
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this.scaleX = 1;
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this.scaleY = 1;
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this.angle = 0;
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};
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module.exports = {
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Transform2DMatrix: Transform2DMatrix,
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Transform2D: Transform2D
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};
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