phaser/v3/src/camera3d/vecutil.js

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2017-09-15 03:04:51 +00:00
var Vector3 = require('./vecmath/Vector3');
var Matrix4 = require('./vecmath/Matrix4');
var Quaternion = require('./vecmath/Quaternion');
var tmpMat4 = new Matrix4();
var tmpQuat = new Quaternion();
var tmpVec3 = new Vector3();
var util = {};
/**
* Rotates a vector in place by axis angle.
*
* This is the same as transforming a point by an
* axis-angle quaternion, but it has higher precision.
*
* @param {Vector3} vec [description]
* @param {Vector3} axis [description]
* @param {float} radians [description]
* @return {Vector3} [description]
*/
util.rotate = function(vec, axis, radians) {
//set the quaternion to our axis angle
tmpQuat.setAxisAngle(axis, radians);
//create a rotation matrix from the axis angle
tmpMat4.fromRotationTranslation( tmpQuat, tmpVec3.set(0, 0, 0) );
//multiply our vector by the rotation matrix
return vec.transformMat4( tmpMat4 );
};
module.exports = util;