phaser/v3/src/gameobjects/components/GetBounds.js

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var GetBounds = {
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getBounds: function (output)
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{
if (output === undefined) { output = { x: 0, y: 0, width: 0, height: 0 }; }
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var x = this.x;
var y = this.y;
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var w = this.displayWidth;
var h = this.displayHeight;
var r = this.rotation;
var wct = w * Math.cos(r);
var hct = h * Math.cos(r);
var wst = w * Math.sin(r);
var hst = h * Math.sin(r);
var xMin = x;
var xMax = x;
var yMin = y;
var yMax = y;
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if (r > 0)
{
if (r < 1.5707963267948966)
{
// 0 < theta < 90
yMax = y + hct + wst;
xMin = x - hst;
xMax = x + wct;
}
else
{
// 90 <= theta <= 180
yMin = y + hct;
yMax = y + wst;
xMin = x - hst + wct;
}
}
else if (r > -1.5707963267948966)
{
// -90 < theta <= 0
yMin = y + wst;
yMax = y + hct;
xMax = x + wct - hst;
}
else
{
// -180 <= theta <= -90
yMin = y + wst + hct;
xMin = x + wct;
xMax = x - hst;
}
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output.x = xMin;
output.y = yMin;
output.width = xMax - xMin;
output.height = yMax - yMin;
return output;
}
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};
module.exports = GetBounds;