2016-10-12 22:53:39 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* 2D Transformation Component.
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*
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* @class
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*/
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Phaser.Component.Transform = function (gameObject, x, y, scaleX, scaleY)
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{
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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if (scaleX === undefined) { scaleX = 1; }
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if (scaleY === undefined) { scaleY = 1; }
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2016-10-14 03:09:07 +00:00
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this.game = gameObject.game;
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2016-10-14 01:18:37 +00:00
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this.gameObject = gameObject;
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2016-10-13 00:54:30 +00:00
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2016-10-12 22:53:39 +00:00
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// Local Transform
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// a = scale X
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// b = shear Y
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// c = shear X
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// d = scale Y
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// tx / ty = translation
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2016-10-14 01:18:37 +00:00
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// this.local = { a: scaleX, b: 0, c: 0, d: scaleY, tx: x, ty: y };
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2016-10-12 22:53:39 +00:00
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// World Transform
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this.world = { a: scaleX, b: 0, c: 0, d: scaleY, tx: x, ty: y };
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// Cached Transform Calculations
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this.cache = { a: 1, b: 0, c: 0, d: 1, sr: 0, cr: 0 };
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this.hasLocalRotation = false;
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// Private value holders, accessed via the getters and setters
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this._posX = x;
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this._posY = y;
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this._scaleX = scaleX;
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this._scaleY = scaleY;
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this._rotation = 0;
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this._pivotX = 0;
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this._pivotY = 0;
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this._anchorX = 0;
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this._anchorY = 0;
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2016-10-12 22:53:39 +00:00
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this._worldRotation = 0;
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this._worldScaleX = scaleX;
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this._worldScaleY = scaleY;
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2016-10-14 03:09:07 +00:00
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this._dirty = false;
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2016-10-12 22:53:39 +00:00
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2016-10-14 01:18:37 +00:00
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// The parent Transform (NOT the parent GameObject, although very often they are related)
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2016-10-12 22:53:39 +00:00
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this.parent = null;
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2016-10-14 01:18:37 +00:00
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// Any child Tranforms of this one - note that they don't have to belong to Game Objects
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// that are children of the owner of this Transform
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this.children = [];
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2016-10-12 22:53:39 +00:00
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// if (parent)
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// {
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// parent.children.add(this);
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// }
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};
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Phaser.Component.Transform.prototype.constructor = Phaser.Component.Transform;
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Phaser.Component.Transform.prototype = {
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add: function (child)
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{
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return this.addAt(child, this.children.length);
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},
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addAt: function (child, index)
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{
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// Invalid child?
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if (child === this || child.parent === this || index < 0 || index > this.children.length)
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{
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return child;
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}
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// Child already parented? Remove it
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if (child.parent)
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{
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child.parent.remove(child);
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}
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child.parent = this;
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this.children.splice(index, 0, child);
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this.dirty = true;
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this.updateAncestors();
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return child;
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},
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remove: function (child)
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{
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// Invalid child?
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if (child === this || child.parent !== this)
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{
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return child;
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}
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var index = this.children.indexOf(child);
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if (index !== -1)
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{
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return this.removeAt(index);
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}
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},
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removeAt: function (index)
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{
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// Valid index?
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if (index >= 0 && index < this.children.length)
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{
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var child = this.children.splice(index, 1);
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if (child[0])
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{
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child[0].parent = null;
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return child[0];
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}
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}
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},
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2016-10-13 00:54:30 +00:00
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setPosition: function (x, y)
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{
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if (y === undefined) { y = x; }
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this._posX = x;
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this._posY = y;
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return this.update();
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},
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setScale: function (x, y)
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{
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if (y === undefined) { y = x; }
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this._scaleX = x;
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this._scaleY = y;
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this.updateCache();
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return this.update();
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},
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setPivot: function (x, y)
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{
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if (y === undefined) { y = x; }
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this._pivotX = x;
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this._pivotY = y;
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return this.update();
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},
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setAnchor: function (x, y)
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{
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if (y === undefined) { y = x; }
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this._anchorX = x;
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this._anchorY = y;
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return this.update();
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},
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setRotation: function (rotation)
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{
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this.rotation = rotation;
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return this.update();
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},
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2016-10-12 22:53:39 +00:00
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// Updates the Transform.world object, ready for rendering
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// Assuming this Transform is a root node (i.e. no transform parent)
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updateFromRoot: function ()
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{
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if (this.hasLocalRotation)
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{
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// console.log(this.name, 'Transform.updateFromRoot');
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this.world.a = this.cache.a;
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this.world.b = this.cache.b;
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this.world.c = this.cache.c;
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this.world.d = this.cache.d;
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this.world.tx = this._posX - (this._pivotX * this.cache.a + this._pivotY * this.cache.c);
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this.world.ty = this._posY - (this._pivotX * this.cache.b + this._pivotY * this.cache.d);
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this._worldRotation = Math.atan2(-this.cache.c, this.cache.d);
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}
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else
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{
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// console.log(this.name, 'Transform.updateFromRoot FAST');
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this.world.a = this._scaleX;
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this.world.b = 0;
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this.world.c = 0;
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this.world.d = this._scaleY;
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this.world.tx = this._posX - (this._pivotX * this._scaleX);
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this.world.ty = this._posY - (this._pivotY * this._scaleY);
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this._worldRotation = 0;
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}
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this._worldScaleX = this._scaleX;
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this._worldScaleY = this._scaleY;
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return this;
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},
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updateFromParent: function ()
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{
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var parent = this.parent.world;
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var tx = 0;
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var ty = 0;
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2016-10-12 22:53:39 +00:00
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if (this.hasLocalRotation)
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{
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// console.log(this.name, 'Transform.updateFromParent', this.parent.name);
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2016-10-14 01:18:37 +00:00
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var a = this.cache.a;
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var b = this.cache.b;
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var c = this.cache.c;
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var d = this.cache.d;
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2016-10-14 01:18:37 +00:00
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tx = this._posX - ((this._pivotX * a) + (this._pivotY * c));
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ty = this._posY - ((this._pivotX * b) + (this._pivotY * d));
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2016-10-14 01:18:37 +00:00
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this.world.a = (a * parent.a) + (b * parent.c);
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this.world.b = (a * parent.b) + (b * parent.d);
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this.world.c = (c * parent.a) + (d * parent.c);
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this.world.d = (c * parent.b) + (d * parent.d);
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2016-10-12 22:53:39 +00:00
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}
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else
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{
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// console.log(this.name, 'Transform.updateFromParent FAST', this.parent.name);
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2016-10-14 01:18:37 +00:00
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tx = this._posX - (this._pivotX * this._scaleX);
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ty = this._posY - (this._pivotY * this._scaleY);
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2016-10-12 22:53:39 +00:00
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this.world.a = this._scaleX * parent.a;
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this.world.b = this._scaleX * parent.b;
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this.world.c = this._scaleY * parent.c;
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this.world.d = this._scaleY * parent.d;
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}
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2016-10-14 01:18:37 +00:00
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this._worldRotation = Math.atan2(-this.world.c, this.world.d);
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2016-10-14 01:18:37 +00:00
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this.world.tx = (tx * parent.a) + (ty * parent.c) + parent.tx;
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this.world.ty = (tx * parent.b) + (ty * parent.d) + parent.ty;
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this._worldScaleX = this._scaleX * Math.sqrt((this.world.a * this.world.a) + (this.world.c * this.world.c));
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this._worldScaleY = this._scaleY * Math.sqrt((this.world.b * this.world.b) + (this.world.d * this.world.d));
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2016-10-12 22:53:39 +00:00
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return this;
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},
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updateAncestors: function ()
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{
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// No parent? Then just update the children and leave, our job is done
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if (!this.parent)
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{
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this.updateFromRoot();
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this.updateChildren();
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this.dirty = false;
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return this;
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}
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// console.log(this.name, 'updateAncestors');
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// Gets all parent nodes, starting from this Transform.
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// Then updates from the top, down, but only on the ancestors,
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// not any other children - will give us accurate worldX etc properties
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2016-10-14 01:18:37 +00:00
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var node = this.parent;
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var nodes = [];
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do
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{
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nodes.push(node);
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node = node.parent;
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}
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while (node);
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// We've got all the ancestors in the 'nodes' array, let's loop it
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while (nodes.length)
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{
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node = nodes.pop();
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if (node.parent)
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{
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node.updateFromParent();
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}
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else
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{
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node.updateFromRoot();
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}
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}
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// By this point all of this Transforms ancestors have been
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// updated, in the correct order, so we can now do this one
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// and any of its children too
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return this.update();
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},
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2016-10-14 01:18:37 +00:00
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updateChildren: function ()
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{
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].update();
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}
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return this;
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},
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2016-10-12 22:53:39 +00:00
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update: function ()
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{
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2016-10-14 03:09:07 +00:00
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// console.log('Transform.update', this.gameObject.name, this.dirty);
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if (!this._dirty)
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2016-10-13 00:54:30 +00:00
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{
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2016-10-14 03:09:07 +00:00
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return this;
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2016-10-13 00:54:30 +00:00
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}
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2016-10-14 03:09:07 +00:00
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// If we got this far then this Transform is dirty
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// so we need to update it from its parent
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// and then force the update to all children
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2016-10-12 22:53:39 +00:00
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if (this.parent)
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{
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this.updateFromParent();
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}
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else
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{
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this.updateFromRoot();
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}
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2016-10-14 03:09:07 +00:00
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var len = this.children.length;
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2016-10-14 03:09:07 +00:00
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if (len)
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{
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for (var i = 0; i < len; i++)
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{
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this.children[i].update();
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}
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}
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this._dirty = false;
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2016-10-12 22:53:39 +00:00
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return this;
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},
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updateCache: function ()
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{
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this.cache.a = this.cache.cr * this._scaleX;
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this.cache.b = this.cache.sr * this._scaleX;
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this.cache.c = -this.cache.sr * this._scaleY;
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this.cache.d = this.cache.cr * this._scaleY;
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}
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};
|
2016-10-13 00:54:30 +00:00
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Object.defineProperties(Phaser.Component.Transform.prototype, {
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2016-10-14 03:09:07 +00:00
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dirty: {
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enumerable: true,
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get: function ()
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{
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|
return this._dirty;
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},
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set: function (value)
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{
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if (value)
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{
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if (!this._dirty)
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{
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this.game.transforms.add(this);
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}
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this._dirty = true;
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}
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else
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{
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this._dirty = false;
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|
}
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}
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},
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|
2016-10-13 00:54:30 +00:00
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|
// GLOBAL read-only properties from here on
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|
|
// Need *all* parents taken into account to get the correct values
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|
|
|
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|
|
worldRotation: {
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|
|
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|
enumerable: true,
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|
|
get: function ()
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|
{
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|
|
this.updateAncestors();
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|
|
|
|
|
|
return this._worldRotation;
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|
|
}
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},
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|
|
|
|
|
|
worldScaleX: {
|
|
|
|
|
|
|
|
enumerable: true,
|
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|
|
|
|
|
|
get: function ()
|
|
|
|
{
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|
|
|
this.updateAncestors();
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|
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|
|
return this._worldScaleX;
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|
|
}
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},
|
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|
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|
worldScaleY: {
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|
|
|
|
enumerable: true,
|
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|
|
|
|
|
|
get: function ()
|
|
|
|
{
|
|
|
|
this.updateAncestors();
|
|
|
|
|
|
|
|
return this._worldScaleY;
|
|
|
|
}
|
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|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
worldX: {
|
|
|
|
|
|
|
|
enumerable: true,
|
|
|
|
|
|
|
|
get: function ()
|
|
|
|
{
|
|
|
|
this.updateAncestors();
|
|
|
|
|
|
|
|
return this.world.tx;
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
worldY: {
|
|
|
|
|
|
|
|
enumerable: true,
|
|
|
|
|
|
|
|
get: function ()
|
|
|
|
{
|
|
|
|
this.updateAncestors();
|
|
|
|
|
|
|
|
return this.world.ty;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|