2013-10-25 15:54:40 +00:00
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<title>Phaser Source: gameobjects/RenderTexture.js</title>
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.BitmapData.html">BitmapData</a>
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2014-02-18 03:01:51 +00:00
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<a href="Phaser.BitmapFont.html">BitmapFont</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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2014-02-18 03:01:51 +00:00
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<li>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Events.html">Events</a>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Filter.html">Filter</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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2014-02-21 15:37:26 +00:00
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<li>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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2014-02-08 07:24:22 +00:00
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<li>
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<a href="Phaser.Image.html">Image</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.Line.html">Line</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<li>
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<a href="Phaser.Net.html">Net</a>
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</li>
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<li>
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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2014-02-21 15:37:26 +00:00
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<li>
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<a href="Phaser.Physics.Body.html">Body</a>
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</li>
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<li>
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<a href="Phaser.Physics.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li>
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<a href="Phaser.Physics.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li>
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<a href="Phaser.Physics.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Material.html">Material</a>
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</li>
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<li>
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<a href="Phaser.Physics.PointProxy.html">PointProxy</a>
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</li>
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<li>
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<a href="Phaser.Physics.Spring.html">Spring</a>
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</li>
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<li>
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<a href="Phaser.Physics.World.html">World</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li>
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li>
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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2013-11-07 06:10:15 +00:00
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<li>
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li>
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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2014-02-18 03:01:51 +00:00
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<li>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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</li>
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<li>
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<a href="Phaser.State.html">State</a>
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</li>
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<li>
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li>
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<a href="Phaser.Text.html">Text</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Timer.html">Timer</a>
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.Utils.html">Utils</a>
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2014-02-08 07:24:22 +00:00
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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2014-02-18 03:01:51 +00:00
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<a href="global.html#getBounds">getBounds</a>
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2014-02-08 07:24:22 +00:00
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<li>
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<li>
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<li>
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2013-10-25 15:54:40 +00:00
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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<h1 class="page-title">Source: gameobjects/RenderTexture.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
|
2014-02-05 06:29:17 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-25 15:54:40 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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2013-11-28 15:57:09 +00:00
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* A RenderTexture is a special texture that allows any displayObject to be rendered to it.
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2013-10-25 15:54:40 +00:00
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* @class Phaser.RenderTexture
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* @constructor
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* @param {Phaser.Game} game - Current game instance.
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2014-02-08 07:24:22 +00:00
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* @param {string} key - Internal Phaser reference key for the render texture.
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* @param {number} [width=100] - The width of the render texture.
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* @param {number} [height=100] - The height of the render texture.
|
2013-10-25 15:54:40 +00:00
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*/
|
2014-02-08 07:24:22 +00:00
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Phaser.RenderTexture = function (game, width, height, key) {
|
2013-10-25 15:54:40 +00:00
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2013-11-28 15:57:09 +00:00
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/**
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* @property {Phaser.Game} game - A reference to the currently running game.
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*/
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this.game = game;
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2013-10-25 15:54:40 +00:00
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2013-11-28 15:57:09 +00:00
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/**
|
2014-02-08 07:24:22 +00:00
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* @property {string} key - The key of the RenderTexture in the Cache, if stored there.
|
2013-11-28 15:57:09 +00:00
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*/
|
2014-02-08 07:24:22 +00:00
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this.key = key;
|
2013-10-25 15:54:40 +00:00
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2013-11-28 15:57:09 +00:00
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/**
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* @property {number} type - Base Phaser object type.
|
2013-10-25 15:54:40 +00:00
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*/
|
2013-11-28 15:57:09 +00:00
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this.type = Phaser.RENDERTEXTURE;
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|
2014-02-21 15:37:26 +00:00
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/**
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* @property {Phaser.Point} _temp - Internal var.
|
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* @private
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*/
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this._temp = new Phaser.Point();
|
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|
2014-02-08 07:24:22 +00:00
|
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|
PIXI.RenderTexture.call(this, width, height);
|
2013-11-28 15:57:09 +00:00
|
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2013-10-25 15:54:40 +00:00
|
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};
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|
2014-02-08 07:24:22 +00:00
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Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);
|
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|
Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;
|
2014-02-21 15:37:26 +00:00
|
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|
|
/**
|
|
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|
* This function will draw the display object to the texture.
|
|
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|
*
|
|
|
|
* @method Phaser.RenderTexture.prototype.renderXY
|
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|
* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.
|
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|
* @param {number} x - The x position to render the object at.
|
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|
* @param {number} y - The y position to render the object at.
|
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|
|
* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.
|
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|
*/
|
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|
|
Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {
|
|
|
|
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|
|
this._temp.set(x, y);
|
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|
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|
|
this.render(displayObject, this._temp, clear);
|
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}
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|
|
// Documentation stubs
|
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|
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|
|
/**
|
|
|
|
* This function will draw the display object to the texture.
|
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|
*
|
|
|
|
* @method Phaser.RenderTexture.prototype.render
|
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|
* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.
|
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|
|
* @param {Phaser.Point} position - A Point object containing the position to render the display object at.
|
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|
* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.
|
|
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|
*/
|
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|
/**
|
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|
* Resize this RenderTexture to the given width and height.
|
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|
*
|
|
|
|
* @method Phaser.RenderTexture.prototype.resize
|
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|
|
* @param {number} width - The new width of the RenderTexture.
|
|
|
|
* @param {number} height - The new height of the RenderTexture.
|
|
|
|
*/
|
2013-10-25 15:54:40 +00:00
|
|
|
</pre>
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|
</article>
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
|
2014-02-05 06:29:17 +00:00
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|
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
2013-10-25 15:54:40 +00:00
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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2014-02-21 15:37:26 +00:00
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on Fri Feb 21 2014 15:36:21 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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