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/// <reference path="../_definitions.ts" />
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2013-04-18 13:16:18 +00:00
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2013-04-12 16:19:56 +00:00
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/**
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* Phaser - RequestAnimationFrame
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*
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* Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly.
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2013-04-18 13:16:18 +00:00
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*/
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2013-04-12 16:19:56 +00:00
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2013-04-18 13:16:18 +00:00
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module Phaser {
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export class RequestAnimationFrame {
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/**
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* Constructor
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* @param {Any} callback
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* @return {RequestAnimationFrame} This object.
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*/
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constructor(game: Phaser.Game, callback) {
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this.game = game;
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this.callback = callback;
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var vendors = ['ms', 'moz', 'webkit', 'o'];
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for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++)
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{
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window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
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window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
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}
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this.start();
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}
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/**
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* Local reference to Game.
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*/
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public game: Phaser.Game;
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/**
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* The function to be called each frame. Will be called in the context of _game
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* @property callback
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* @type Any
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**/
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public callback;
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/**
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*
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* @property _timeOutID
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* @type Any
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* @private
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**/
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private _timeOutID;
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/**
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*
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* @property _isSetTimeOut
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* @type bool
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* @private
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**/
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private _isSetTimeOut: bool = false;
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/**
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*
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* @method usingSetTimeOut
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* @return bool
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**/
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public isUsingSetTimeOut(): bool {
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return this._isSetTimeOut;
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}
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/**
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*
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* @method usingRAF
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* @return bool
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**/
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public isUsingRAF(): bool {
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return this._isSetTimeOut === true;
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}
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/**
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*
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* @property isRunning
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* @type bool
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**/
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public isRunning: bool = false;
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/**
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* A reference to the RAF/setTimeout to avoid constant anonymous function creation
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*/
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public _onLoop;
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/**
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* Starts the requestAnimatioFrame running or setTimeout if unavailable in browser
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* @method start
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* @param {Any} [callback]
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**/
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public start(callback = null) {
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if (callback)
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{
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this.callback = callback;
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}
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if (!window.requestAnimationFrame)
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{
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this._isSetTimeOut = true;
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this._onLoop = () => this.SetTimeoutUpdate();
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this._timeOutID = window.setTimeout(this._onLoop, 0);
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}
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else
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{
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this._isSetTimeOut = false;
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this._onLoop = () => this.RAFUpdate(0);
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window.requestAnimationFrame(this._onLoop);
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}
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this.isRunning = true;
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}
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/**
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* Stops the requestAnimationFrame from running
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* @method stop
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**/
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public stop() {
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if (this._isSetTimeOut)
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{
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clearTimeout(this._timeOutID);
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}
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else
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{
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window.cancelAnimationFrame;
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}
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this.isRunning = false;
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}
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/**
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* The update method for the requestAnimationFrame
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* @method RAFUpdate
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**/
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public RAFUpdate(time: number) {
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this.game.time.update(time);
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if (this.callback)
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{
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this.callback.call(this.game);
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}
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this._onLoop = (time) => this.RAFUpdate(time);
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window.requestAnimationFrame(this._onLoop);
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}
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/**
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* The update method for the setTimeout
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* @method SetTimeoutUpdate
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**/
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public SetTimeoutUpdate() {
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this.game.time.update(Date.now());
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this._onLoop = () => this.SetTimeoutUpdate();
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this._timeOutID = window.setTimeout(this._onLoop, 16);
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if (this.callback)
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{
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this.callback.call(this.game);
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}
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}
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}
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}
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