2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-11-30 15:22:54 +00:00
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var TileToWorldX = require('./TileToWorldX');
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var TileToWorldY = require('./TileToWorldY');
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2018-02-07 17:10:01 +00:00
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var Vector2 = require('../../math/Vector2');
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2017-11-30 15:22:54 +00:00
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/**
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* Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
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* layer's position, scale and scroll. This will return a new Vector2 object or update the given
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* `point` object.
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*
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2018-02-08 01:08:59 +00:00
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* @function Phaser.Tilemaps.Components.TileToWorldXY
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2018-04-16 14:25:22 +00:00
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* @private
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2018-02-08 01:08:59 +00:00
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* @since 3.0.0
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*
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2017-11-30 15:22:54 +00:00
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* @param {integer} tileX - [description]
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* @param {integer} tileY - [description]
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2018-02-08 01:08:59 +00:00
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* @param {Phaser.Math.Vector2} [point] - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description]
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2018-02-08 02:02:37 +00:00
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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2018-02-08 01:08:59 +00:00
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*
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* @return {Phaser.Math.Vector2} The XY location in world coordinates.
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2017-11-30 15:22:54 +00:00
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*/
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var TileToWorldXY = function (tileX, tileY, point, camera, layer)
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{
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if (point === undefined) { point = new Vector2(0, 0); }
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point.x = TileToWorldX(tileX, camera, layer);
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point.y = TileToWorldY(tileY, camera, layer);
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return point;
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};
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module.exports = TileToWorldXY;
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